# Platform Specific

**URL:** <https://qa.fmod.com/t/platform-specific/22120>\
**Category:** Unity\
**Created:** [September 24, 2024, 3:50am UTC](https://qa.fmod.com/t/platform-specific/22120 "2024-09-24T03:50:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Kenken0615](https://avatars.discourse-cdn.com/v4/letter/k/e36b37/32.png) [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Post date:** [September 24, 2024, 3:50am UTC](https://qa.fmod.com/t/platform-specific/22120/1 "2024-09-24T03:50:48Z")

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May i ask that how Fmod will know which platform i am in. Is it auto dected or not?  
For example, if i add webgl, android and ios.  
How does it ensure that WebGL is used when i am playing game on HTML5 platfrom?

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/26a9a478e01c1c31194252e41a4063c8e85bb967.png)

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 25, 2024, 4:04am UTC](https://qa.fmod.com/t/platform-specific/22120/2 "2024-09-25T04:04:11Z")

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Hi,

An answer has been posted here: [[WebGL] Stuttering audio too problematic with FMOD - #14 by li\_fmod](https://qa.fmod.com/t/webgl-stuttering-audio-too-problematic-with-fmod/18834/14)
