# Play different sounds through 1 Event Emitter?

**URL:** <https://qa.fmod.com/t/play-different-sounds-through-1-event-emitter/16885>\
**Category:** Unity\
**Created:** [March 15, 2021, 2:27pm UTC](https://qa.fmod.com/t/play-different-sounds-through-1-event-emitter/16885 "2021-03-15T14:27:10Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![bengel2004](https://avatars.discourse-cdn.com/v4/letter/b/74df32/32.png) [@bengel2004](https://qa.fmod.com/u/bengel2004)\
**Post date:** [March 16, 2021, 7:43pm UTC](https://qa.fmod.com/t/play-different-sounds-through-1-event-emitter/16885/7 "2021-03-16T19:43:12Z")

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When I try to set the parameters so, a double value plays. Do you have any idea what could cause that?

More explained here if you don’t mind checking 🙂

> [@FMOD Label parameter plays previous and current value?](https://qa.fmod.com/t/fmod-label-parameter-plays-previous-and-current-value/16888):
>
> When I try to play audio type 1 in unity, type 0 is also played, and type 1. So you hear both play at the same time through one event emitter. This is my fmod. This is my code [image] How do I get it so that only the correct weapon shoots instead of the ones before in the array range? So instead of sound 0 and 1 playing, just play sound 1 and ignore sound 0 because the value is on sound 1? P.S In the inspector everything works fine, if I play 1 I only hear the rifle, but in the g…

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