# Play event at location

**URL:** https://qa.fmod.com/t/play-event-at-location/21319
**Category:** Unreal Engine
**Tags:** blueprints, ue5
**Created:** [March 5, 2024, 7:21am UTC](https://qa.fmod.com/t/play-event-at-location/21319 "2024-03-05T07:21:11Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![leop2p](https://avatars.discourse-cdn.com/v4/letter/l/edb3f5/32.png) [@leop2p](https://qa.fmod.com/u/leop2p)
#### Post date: [March 5, 2024, 7:21am UTC](https://qa.fmod.com/t/play-event-at-location/21319/1 "2024-03-05T07:21:11Z")

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Hi there!

I’m novice in FMOD and UE, and I’m trying to play sound (event) at specific location. How do I do that by using blueprints? If drag fmod event onto editor in UE it start play when I start the game, but I need only at specific location.

Thank you!!!

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 6, 2024, 12:28am UTC](https://qa.fmod.com/t/play-event-at-location/21319/2 "2024-03-06T00:28:29Z")

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Hi,

There are a couple of options:

1. [Play Event Attached](https://fmod.com/docs/2.02/unreal/blueprint-reference-common.html#play-event-attached) node which allows you to specify a component for the event to follow  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b77dc1858a4acce9d47bc20586e084aa2f630235.png)
2. [Play Event at Location](https://fmod.com/docs/2.02/unreal/blueprint-reference-common.html#play-event-at-location) node which allows you to specify a location  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5142345b55c9397c5780364d203036b776b341b0.png)
3. Add an [Audio Component](https://fmod.com/docs/2.02/unreal/api-reference-ufmodaudiocomponent.html) to the Blueprint then set its world location:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2ee337439ae41422cf5a79ec1f2b69b136906efd.png)

I will also link to our [Blueprint Reference documentation](https://fmod.com/docs/2.02/unreal/blueprint-reference.html) as it lists all of our Blueprint callable nodes.

Hope this helps!

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<div class="post-metadata">

### Author: ![leop2p](https://avatars.discourse-cdn.com/v4/letter/l/edb3f5/32.png) [@leop2p](https://qa.fmod.com/u/leop2p)
#### Post date: [March 6, 2024, 9:08am UTC](https://qa.fmod.com/t/play-event-at-location/21319/3 "2024-03-06T09:08:50Z")

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But you use “Event Begin Play”, but I need to start the game without sounds, and they must be activated for example when I overlapping the cube (SM\_ChamferCube4).

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 6, 2024, 10:21pm UTC](https://qa.fmod.com/t/play-event-at-location/21319/4 "2024-03-06T22:21:16Z")

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Hi,

This was just an example, any type of event can trigger these nodes.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/a/a2cde210d6bbf60a334e6b8fc8d583c94f03eefe.png)

Hope this helps
