# Play sound at location

**URL:** https://qa.fmod.com/t/play-sound-at-location/12991
**Category:** Unreal Engine
**Created:** [February 19, 2017, 4:26pm UTC](https://qa.fmod.com/t/play-sound-at-location/12991 "2017-02-19T16:26:59Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![Frostwoke](https://avatars.discourse-cdn.com/v4/letter/f/8797f3/32.png) [@Frostwoke](https://qa.fmod.com/u/Frostwoke)
#### Post date: [February 19, 2017, 4:26pm UTC](https://qa.fmod.com/t/play-sound-at-location/12991/1 "2017-02-19T16:26:59Z")

</div>

It’s possible play sound at location in Unreal engine 4 as is done using:

```
UGameplayStatics::PlaySoundAtLocation()

```

Thanks in advance!!

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [February 20, 2017, 2:00am UTC](https://qa.fmod.com/t/play-sound-at-location/12991/2 "2017-02-20T02:00:03Z")

</div>

With FMOD you can use:

```
 UFMODBlueprintStatics::PlayEventAtLocation()

```

Check out our [documentation](http://www.fmod.org/documentation/#content/generated/engine_ue4/programming.html) for more information.
