# Play sound only in a specific room or location- Attenuation UE4

**URL:** https://qa.fmod.com/t/play-sound-only-in-a-specific-room-or-location-attenuation-ue4/15083
**Category:** FMOD Studio
**Created:** [September 26, 2019, 2:54pm UTC](https://qa.fmod.com/t/play-sound-only-in-a-specific-room-or-location-attenuation-ue4/15083 "2019-09-26T14:54:37Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Pavelios](https://avatars.discourse-cdn.com/v4/letter/p/e9a140/32.png) [@Pavelios](https://qa.fmod.com/u/Pavelios)
#### Post date: [September 26, 2019, 2:54pm UTC](https://qa.fmod.com/t/play-sound-only-in-a-specific-room-or-location-attenuation-ue4/15083/1 "2019-09-26T14:54:37Z")

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Hi, great piece of software. I have a quick question - how can I trigger different ambient sounds when player enters an audio volume?  
In typical situation in UE I would change the attenuation to box shape. But I cannot figure out how to do that here.  
Also, I need the sound to stop playing when the player is outside of the volume.

I saw I could do this with triggers, but honestly, doing that for every corridor, room, etc seems such a hassle. Thanks

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### Author: ![Pavelios](https://avatars.discourse-cdn.com/v4/letter/p/e9a140/32.png) [@Pavelios](https://qa.fmod.com/u/Pavelios)
#### Post date: [September 26, 2019, 5:42pm UTC](https://qa.fmod.com/t/play-sound-only-in-a-specific-room-or-location-attenuation-ue4/15083/2 "2019-09-26T17:42:26Z")

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Nevermind, I think I have figured it out. I just made a trigger box class BP and made my own ambient audio volume out of it, triggering different snapshots. Nice.
