# Playing a Sound on a seperate object

**URL:** <https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899>\
**Category:** Unity\
**Created:** [November 3, 2021, 1:17pm UTC](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899 "2021-11-03T13:17:16Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![CalumRobb](https://avatars.discourse-cdn.com/v4/letter/c/7ea924/32.png) [@CalumRobb](https://qa.fmod.com/u/CalumRobb)\
**Post date:** [November 3, 2021, 1:17pm UTC](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899/1 "2021-11-03T13:17:16Z")

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Hello,

How would I play an event but triggered from another object?

E.g. Object A would have the trigger, but Object B would have the sound.

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [November 3, 2021, 9:54pm UTC](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899/2 "2021-11-03T21:54:18Z")

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> [@CalumRobb](#):
>
> Object B would have the sound

Do you mean that the sound should follow the spatialization of B? Why don’t you create a function in B that plays the music, which you’d call from A?  
Also, you could use transcievers. B would be an empty 3D event, with the receiver, playing constantly (has to be set as persistent) ; A would contain all the sound and would transmit it to B (transciever pre-fader, fader to -inf).

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**Author:** ![CalumRobb](https://avatars.discourse-cdn.com/v4/letter/c/7ea924/32.png) [@CalumRobb](https://qa.fmod.com/u/CalumRobb)\
**Post date:** [November 4, 2021, 12:28am UTC](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899/3 "2021-11-04T00:28:58Z")

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Hello and thanks for replying. Yeah, so if a “player” walked through Object A (trigger) that would then tell Object B to start playing the event. e.g. If a player is walking around and triggers a sound from the other side of the level. I’ll need to look into transceivers.

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [November 4, 2021, 12:52am UTC](https://qa.fmod.com/t/playing-a-sound-on-a-seperate-object/17899/4 "2021-11-04T00:52:24Z")

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What you describe here seams more like a standard programmation problem (communication between instances) rather than a specific FMOD problem. IMO, transciever is a quite hacky tool, used to solve more complex situations, it shouldn’t be necessary here (but anyway it’s a good tool to know).
