# Playing raw PCM through a group channel created in FMOD Studio

**URL:** <https://qa.fmod.com/t/playing-raw-pcm-through-a-group-channel-created-in-fmod-studio/20542>\
**Category:** FMOD Engine\
**Tags:** unity, csharp\
**Created:** [August 14, 2023, 4:19pm UTC](https://qa.fmod.com/t/playing-raw-pcm-through-a-group-channel-created-in-fmod-studio/20542 "2023-08-14T16:19:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [August 16, 2023, 12:57am UTC](https://qa.fmod.com/t/playing-raw-pcm-through-a-group-channel-created-in-fmod-studio/20542/2 "2023-08-16T00:57:51Z")

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Hi,

> [@zvejvoda](#):
>
> Are those two the same thing?

Not exactly, an [FMOD Engine | Core API Reference - ChannelGroup](https://fmod.com/docs/2.02/api/core-api-channelgroup.html) is like a [FMOD Engine | Studio API reference - Bus](https://fmod.com/docs/2.02/api/studio-api-bus.html), while a bus is not like a channelgroup. However, we can use our bus to access the channelgroup we want to play our sound on without having to worry about the index of the channelgroup. I have an example of accessing a specific Bus in Unity here: [Audio Stream to programmer instrument - #4 by Connor\_FMOD](https://qa.fmod.com/t/audio-stream-to-programmer-instrument/20519/4), hopefully this is what you are looking for.

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