# Playing sound effects faster

**URL:** <https://qa.fmod.com/t/playing-sound-effects-faster/17079>\
**Category:** Unity\
**Created:** [April 20, 2021, 8:58pm UTC](https://qa.fmod.com/t/playing-sound-effects-faster/17079 "2021-04-20T20:58:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sirevanac](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/sirevanac/32/480_2.png) [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Post date:** [April 20, 2021, 8:58pm UTC](https://qa.fmod.com/t/playing-sound-effects-faster/17079/1 "2021-04-20T20:58:58Z")

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Hey guys! I’m working on a machine gun that can increase the fire rate. It shoots fast (0.1 sec each bullet or less). My problem is that if I play a fmod instance each time it shoots, it sounds clunky vs the same event with the same time with a loop region.

What would be the best way to make a fast series of shots that can accelerate o decelerate over time in a stable way? I’d love to shorten the loop region but I don’t think that’s possible.

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [April 20, 2021, 10:05pm UTC](https://qa.fmod.com/t/playing-sound-effects-faster/17079/2 "2021-04-20T22:05:51Z")

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Scatterer instrument with automation on the Spawn Rate, of course!  
You also should set Spawn Interval min=max=your base rate, and Scatter Distance min=max=0.
