# Playing sound through PS4 controller speaker

**URL:** <https://qa.fmod.com/t/playing-sound-through-ps4-controller-speaker/12918>\
**Category:** Unreal Engine\
**Created:** [January 8, 2017, 1:45pm UTC](https://qa.fmod.com/t/playing-sound-through-ps4-controller-speaker/12918 "2017-01-08T13:45:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JanKavan](https://avatars.discourse-cdn.com/v4/letter/j/977dab/32.png) [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Post date:** [January 8, 2017, 1:45pm UTC](https://qa.fmod.com/t/playing-sound-through-ps4-controller-speaker/12918/1 "2017-01-08T13:45:00Z")

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Hello,

is there a documentation on how I can play FMOD event through a controller speaker with standard output fallback?

Thanks!  
Jan

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 10, 2017, 9:56pm UTC](https://qa.fmod.com/t/playing-sound-through-ps4-controller-speaker/12918/2 "2017-01-10T21:56:09Z")

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This can be done with a combination of Low Level and Studio code.  
Refer to: [https://www.fmod.org/questions/question/playing-sound-on-speaker-in-ps4-controller-using-event-bank/](https://www.fmod.org/questions/question/playing-sound-on-speaker-in-ps4-controller-using-event-bank/)

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**Author:** ![JanKavan](https://avatars.discourse-cdn.com/v4/letter/j/977dab/32.png) [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Post date:** [January 10, 2017, 10:59pm UTC](https://qa.fmod.com/t/playing-sound-through-ps4-controller-speaker/12918/3 "2017-01-10T22:59:51Z")

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Thank you. So basically I have to extend Unreal 4 integration code with this. I think it’s worth doing. I’ll try to do it.
