# Plugin FMODStudio failed to load because module FMODStudio could not be found

**URL:** <https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597>\
**Category:** FMOD Studio\
**Created:** [August 20, 2021, 5:28pm UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597 "2021-08-20T17:28:20Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![A00820904](https://avatars.discourse-cdn.com/v4/letter/a/ecccb3/32.png) [@A00820904](https://qa.fmod.com/u/A00820904)\
**Post date:** [August 20, 2021, 5:28pm UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/1 "2021-08-20T17:28:20Z")

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Hi I am having this problem that I can’t make a successful package because this message appears:

 ![Screen Shot 2021-08-20 at 12.21.03](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/90be056718c56262f701cb0252124574c4f541bc.png)

This is happening to me in Mac and windows.  
I am using Unreal engine 4.26.2 and Fmod 2.01.10.  
please I need to solve this for a school project.  
Thank you

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**Author:** ![Xiaoxiao](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xiaoxiao/32/459_2.png) [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Post date:** [August 21, 2021, 7:27am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/2 "2021-08-21T07:27:57Z")

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Looks like you have missed a step somewhere, watch Valkyrie Sounds video on how to set FMOD for UE4. [UE4 and FMOD: Starting Out - YouTube](https://www.youtube.com/watch?v=sNvCbYwZze8&t=147s)

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**Author:** ![A00820904](https://avatars.discourse-cdn.com/v4/letter/a/ecccb3/32.png) [@A00820904](https://qa.fmod.com/u/A00820904)\
**Post date:** [August 21, 2021, 10:38pm UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/3 "2021-08-21T22:38:49Z")

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I dont know man I have seen that video and I have tried in many ways

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [August 22, 2021, 7:58am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/4 "2021-08-22T07:58:20Z")

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I remember this message appeared when the project was blueprint only, I don’t know if it has been solved since then. The solution was to include an empty C++ class in the project.

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**Author:** ![A00820904](https://avatars.discourse-cdn.com/v4/letter/a/ecccb3/32.png) [@A00820904](https://qa.fmod.com/u/A00820904)\
**Post date:** [August 23, 2021, 3:30am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/5 "2021-08-23T03:30:17Z")

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Wow… it work, thanks a lot dude.

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**Author:** ![Alexey1](https://avatars.discourse-cdn.com/v4/letter/a/ecb155/32.png) [@Alexey1](https://qa.fmod.com/u/Alexey1)\
**Post date:** [July 13, 2022, 2:42pm UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/6 "2022-07-13T14:42:24Z")

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I have a blueprint project. Projects on UE4 managed to add a C ++ class and everything worked. But on UE5 I can’t create a C++ class - it writes errors there initially in the code. Although everything is the same as in UE4 [https://drive.google.com/drive/u/0/my-drive](https://drive.google.com/drive/u/0/my-drive)

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 18, 2022, 6:54am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/7 "2022-07-18T06:54:50Z")

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> [@Alexey1](#):
>
> [https://drive.google.com/drive/u/0/my-drive](https://drive.google.com/drive/u/0/my-drive)

This hyperlink doesn’t point to your Google Drive. Instead, it points to the Google Drive of whichever Google account is logged in when the link is clicked. In my case, it links to my drive instead of yours.

I recommend providing a link to a specific file or folder in your Google Drive, instead of to the drive itself.

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**Author:** ![Alexey1](https://avatars.discourse-cdn.com/v4/letter/a/ecb155/32.png) [@Alexey1](https://qa.fmod.com/u/Alexey1)\
**Post date:** [July 18, 2022, 7:32am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597/8 "2022-07-18T07:32:43Z")

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Sorry, I gave the wrong link. Fixed by creating a “plugins” folder in the root of the project itself, and not an unreal engine. And I placed a folder with the FMOD plugin in it. Only then did the C++ script com
