# PluginEffectModel::init : Missing DSP plugin help!

**URL:** <https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006>\
**Category:** Unity\
**Created:** [June 3, 2025, 9:44am UTC](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006 "2025-06-03T09:44:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![noahthompson111](https://avatars.discourse-cdn.com/v4/letter/n/e47774/32.png) [@noahthompson111](https://qa.fmod.com/u/noahthompson111)\
**Post date:** [June 3, 2025, 9:44am UTC](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006/1 "2025-06-03T09:44:05Z")

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hello,  
I followed the karting integration tutorial and everything is working well, but when i add my custom granulator plugin to any events in FMOD, it breaks and gives me this series of errors:

[FMOD] PluginEffectModel::init : Missing DSP plugin ‘NTGrains’

UnityEngine.Debug:LogWarning (object)  
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:578)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:108)

and:  
[FMOD] PostLoad::initPluginEffects : DSP plugin returned an error, bank will not load properly.

UnityEngine.Debug:LogError (object)  
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:104)

I placed the dll file in in the assets/plugins/FMOD folder, but still breaks.

any help would be great ! :3

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [June 5, 2025, 12:43am UTC](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006/2 "2025-06-05T00:43:56Z")

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Hi,

Thank you for sharing the information!

> [@noahthompson111](#):
>
> I placed the dll file in in the assets/plugins/FMOD folder, but still breaks.

Placing the DLL in `assets/plugins/FMOD` might not suffice, as FMOD expects platform specific subdirectories.

For example, on Windows, the typical path would be: **\Assets\Plugins\FMOD\platforms\win\lib\x86** , depending on your build architecture.

In Unity, go to **FMOD \> Edit Settings** , and under the **Plugins** section, make sure to enter the plugin name (without the `.dll` extension). You will also need to adjust the plugin’s import settings in Unity to ensure it matches the target platform and CPU architecture that the plugin was compiled for.

For a more detailed setup guide, please refer to this [documentation](https://fmod.com/docs/2.02/unity/plugins.html).

Hope this helps, let me know if the issue persists.
