# plugins and Unity....

**URL:** <https://qa.fmod.com/t/plugins-and-unity/12591>\
**Category:** FMOD Studio\
**Created:** [July 13, 2016, 1:37pm UTC](https://qa.fmod.com/t/plugins-and-unity/12591 "2016-07-13T13:37:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![rory](https://avatars.discourse-cdn.com/v4/letter/r/a183cd/32.png) [@rory](https://qa.fmod.com/u/rory)\
**Post date:** [July 13, 2016, 1:37pm UTC](https://qa.fmod.com/t/plugins-and-unity/12591/1 "2016-07-13T13:37:09Z")

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I can’t seem to get any plugins built using fmodL64\_vc.lib to be recognised in Unity. I keep getting the following error:

> SystemNotInitializedException: FMOD Studio initialization failed :  
> Loading plugin ‘fmod\_noiseL64’ from  
> ‘C:/Users/rory/sourcecode/FMODUnity/Assets/Plugins/X86\_64/fmod\_noiseL64.dll’  
> : ERR\_FILE\_NOTFOUND : File not found.

I believe the issue has to do with not having the correct dlls in the plugins folder, but I am pretty sure I’m following the correct protocol. Here’s the contents of my plugin folder:

```
c:\Users\rory\sourcecode\FMODUnity\Assets\Plugins\x86_64>ls *.dll *.lib
fmod.dll        
fmodl.dll 
fmodL64.dll       
fmodstudio.dll
fmodL64_vc.lib  
fmod_noiseL64.dll   
fmodstudiol.dll

```

fmod\_noiseL64 is the plugin I’m trying to load, I’ve made sure to place fmodL64\_vc.lib and fmodL64.dll into the folder too. Anything else I should be doing?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 14, 2016, 1:22am UTC](https://qa.fmod.com/t/plugins-and-unity/12591/2 "2016-07-14T01:22:34Z")

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Using DSPI::GetUserData and having to make FMOD itself a dependency of your plugin is not recommended.

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**Author:** ![rory](https://avatars.discourse-cdn.com/v4/letter/r/a183cd/32.png) [@rory](https://qa.fmod.com/u/rory)\
**Post date:** [July 14, 2016, 6:18am UTC](https://qa.fmod.com/t/plugins-and-unity/12591/3 "2016-07-14T06:18:14Z")

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Thanks for clarifying this. I hope this will be addressed at some point in the future as I think DSP::GetUserData() is an absolutely essential method for anyone developing plugins. In the meantime, perhaps you could put a note about this in the documentation.
