# Possibility to manually set an event emitter's rigidbody

**URL:** <https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881>\
**Category:** Unity\
**Tags:** csharp\
**Created:** [February 16, 2023, 8:20pm UTC](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881 "2023-02-16T20:20:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![lgarczyn](https://avatars.discourse-cdn.com/v4/letter/l/6f9a4e/32.png) [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Post date:** [February 16, 2023, 8:20pm UTC](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881/1 "2023-02-16T20:20:42Z")

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Currently a studio event emitter will only look for a rigidbody on its gameobject.

Any complex character, enemy or building will be composed of multiple gameobjects. But only the root object can have a rigidbody, and thus the root object must host all sound event emitters.

This is not good practice, but there are no alternatives, except modifying the source code of StudioEventEmitter or manually setting the 3d settings after any call to StudioEventEmitter, all StudioEventEmitters must be on the root object, or lose any velocity/relative-velocity information.

A simple alternative would be to add a rigidbody override. Manually setting the rb of a listener would be more efficient and more adaptable than any other solution.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [February 17, 2023, 5:26am UTC](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881/2 "2023-02-17T05:26:33Z")

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Thanks for pointing this out - I’ve added your suggestion to our internal feature/improvement tracker.

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**Author:** ![IBXCODECAT](https://avatars.discourse-cdn.com/v4/letter/i/f17d59/32.png) [@IBXCODECAT](https://qa.fmod.com/u/IBXCODECAT)\
**Post date:** [August 31, 2024, 5:41am UTC](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881/3 "2024-08-31T05:41:09Z")

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Would be really usefull!

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [September 3, 2024, 4:55am UTC](https://qa.fmod.com/t/possibility-to-manually-set-an-event-emitters-rigidbody/19881/4 "2024-09-03T04:55:01Z")

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I’ve noted your interest in the feature on our tracker, thanks!
