# Preview encoding quality right in Studio

**URL:** https://qa.fmod.com/t/preview-encoding-quality-right-in-studio/12467
**Category:** FMOD Studio
**Created:** [April 27, 2016, 6:22am UTC](https://qa.fmod.com/t/preview-encoding-quality-right-in-studio/12467 "2016-04-27T06:22:20Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![liquidblasted](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/liquidblasted/32/26_2.png) [@liquidblasted](https://qa.fmod.com/u/liquidblasted)
#### Post date: [April 27, 2016, 6:22am UTC](https://qa.fmod.com/t/preview-encoding-quality-right-in-studio/12467/1 "2016-04-27T06:22:20Z")

</div>

Is it possible (or maybe in next updates?) to preview encoding quality of sounds right is Studio, like in FMOD Designer? When you change the quality amount and auditioning the result immediately - it’s too hard to build a bank firstly, launch the game, and then performing that situation when you can hear this sound among other ones again and again. Very miss of this optimizing killer feature!

---

<div class="post-metadata">

### Author: ![patrick](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/patrick/32/261_2.png) [@patrick](https://qa.fmod.com/u/patrick)
#### Post date: [April 28, 2016, 1:09am UTC](https://qa.fmod.com/t/preview-encoding-quality-right-in-studio/12467/2 "2016-04-28T01:09:27Z")

</div>

Hi Sergey, yes this is definitely on our to do list! At the moment, an alternative option is to test out your event in the sandbox as this plays back with the built banks, including the compressed sample data.

---

<div class="post-metadata">

### Author: ![patrick](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/patrick/32/261_2.png) [@patrick](https://qa.fmod.com/u/patrick)
#### Post date: [July 27, 2016, 1:15am UTC](https://qa.fmod.com/t/preview-encoding-quality-right-in-studio/12467/3 "2016-07-27T01:15:17Z")

</div>

> [@](#):
>
> Hi Sergey, yes this is definitely on our to do list! At the moment, an alternative option is to test out your event in the sandbox as this plays back with the built banks, including the compressed sample data.

Just a heads up that auditioning with compression directly from the Assets browser has been added to Studio 1.08.08 and later 🙂
