# Preview live event in FMOD

**URL:** <https://qa.fmod.com/t/preview-live-event-in-fmod/16472>\
**Category:** Unity\
**Tags:** unity\
**Created:** [November 25, 2020, 12:01pm UTC](https://qa.fmod.com/t/preview-live-event-in-fmod/16472 "2020-11-25T12:01:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![salwus](https://avatars.discourse-cdn.com/v4/letter/s/4491bb/32.png) [@salwus](https://qa.fmod.com/u/salwus)\
**Post date:** [November 25, 2020, 12:01pm UTC](https://qa.fmod.com/t/preview-live-event-in-fmod/16472/1 "2020-11-25T12:01:33Z")

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Is there a way to call event from unity at runtime, and preview how it goes live in fmod project (on second monitor for example)? It might be super useful when debugging and tweaking values. Or we can only build banks and play audio from that point.

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**Author:** ![salwus](https://avatars.discourse-cdn.com/v4/letter/s/4491bb/32.png) [@salwus](https://qa.fmod.com/u/salwus)\
**Post date:** [November 25, 2020, 1:38pm UTC](https://qa.fmod.com/t/preview-live-event-in-fmod/16472/2 "2020-11-25T13:38:18Z")

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Ok, I’ve found the soulution with official docs:  
[https://fmod.com/resources/documentation-studio?version=1.10&page=editing-during-live-update.html](https://fmod.com/resources/documentation-studio?version=1.10&page=editing-during-live-update.html)
