# Problem on Creating audible distance of seawaves in Unity

**URL:** <https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363>\
**Category:** Unity\
**Created:** [March 14, 2024, 11:26am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363 "2024-03-14T11:26:08Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [March 14, 2024, 11:26am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/1 "2024-03-14T11:26:08Z")

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Hello team

basically, I’ve created some sea waves but i can’t figure out how to create audible distance when the player goes far away from the sea waves, as I’m learning unit + Fmod I’m still far away from having a good understanding of the program, i leave here a screenshot of Unity, to get better context.

 ![Screenshot 2024-03-14 at 12.21.53](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/fdcd89396465eee25be8a535dc76ed62a85002df.jpeg)

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 15, 2024, 5:24am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/2 "2024-03-15T05:24:59Z")

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Hi,

What is the current behavior you are experiencing? Are the waves the same volume all the time?

Could I get a screenshot of the event in FMOD Studio as well?

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<div class="post-metadata">

**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [March 15, 2024, 9:40am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/3 "2024-03-15T09:40:54Z")

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yes exactly the waves are the same volume all the time, when the player goes far away from the wave si dont experience a reducing in volume that determine the distance,

i wanted to show the FMOD screenshot too but this forum doesn’t allow me to post more than one photo each time, so here is FMOD screenshot of those waves

 ![Screenshot 2024-03-15 at 10.39.13](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/fbf2fee5e156c5e2c990e8d8af08de641c454124.png)

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 17, 2024, 10:36pm UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/4 "2024-03-17T22:36:20Z")

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Hi,

Thank you for the screenshot of the event.

Could you please collect a [profiler capture](https://fmod.com/docs/2.02/studio/profiling.html) while reproducing this issue in game, then [package your profiler session](https://fmod.com/docs/2.02/studio/profiling.html) including banks (ticking the “Banks” option when exporting), and upload it to your [FMOD Profile](https://fmod.com/profile#uploads)?

In the profiler recording keep an eye on the `3D View`  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6ce727a7bd25165c209d705e706d2ac131bcfa09.png)  
You should be able to see the event moving around the view.

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<div class="post-metadata">

**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [March 18, 2024, 6:16pm UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/5 "2024-03-18T18:16:43Z")

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Thanks Conor, unfortunately i will be for a couple of weeks away for work reason but ill be back to it and ill continue trouble shooting this. thanks for the help you are a legend

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<div class="post-metadata">

**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [April 3, 2024, 1:35pm UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/6 "2024-04-03T13:35:20Z")

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hello conor  
i am finally back in my studio, i think i was able to collect a profile capture. i just dont know where i can upload the profiler session to mY FMOD profile, the best thing i can do it to upload this to my google drive for you to watch it, is that ok?

here is the file: [FMOD profiler session - Google Drive](https://drive.google.com/drive/folders/1Cm1-W4O_pGRb-W44-FHTbViBia77lQvN?usp=sharing)

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<div class="post-metadata">

**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [April 3, 2024, 1:38pm UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/7 "2024-04-03T13:38:42Z")

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On another topic,

i am looking for someone that can teach me Fmod with Unity, would you be able to give me some classes? i can obviously pay for them if you’d be up for it, or if you know some teachers i can have a one-to-one online classes?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 8, 2024, 3:14am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/8 "2024-04-08T03:14:05Z")

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Hi,

It may be an issue with trying to override the `min and max` distances on the spatializer and in Unity.

Could you try disabling the `Distance Override` on the spatializer for me?  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0a8b030252d8e5799c9009800e4ea179b14570b8.png)

The profiler session you captured did not have any audio. When recording make sure that Live Update is enabled:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d627982f4cd1a901c3be661bc508f6bfe4cef1bf.png)

Cna you confirm the FMOD version you are using?

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<div class="post-metadata">

**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [April 8, 2024, 7:41am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/9 "2024-04-08T07:41:59Z")

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hi conor

i tried to do this but no changes unfortunately

I’m really lost in this, i dont know what i am doing wrong, would you be able to give classes online?

also, the version of fmod I’m playing is this  
 ![Screenshot 2024-04-08 at 9.39.44](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/51b6387d220e4cd1e1e2f4d73c66be50a8e97775.png)

and about doing live update on, i am having another problem, its asking me for the IP address, which i dont know what is for.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 9, 2024, 6:41am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/10 "2024-04-09T06:41:24Z")

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Hi,

> [@rico909](#):
>
> would you be able to give classes online?

Unfortunately, this is not something we provide.

I found the Unity asset Viking Village, I placed an emitter using your event in a similar location and was able to reproduce the issue. Can you confirm you have disabled the `Distance Override` and rebuilt your banks  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/e21374ba1dcd4adad375476d40a75d964a7804d6.png)  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/bb38899fe79ab660f94107f047818c1fb825e918.png)  
And saw the rebuild prompt in Unity:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/7e7407cc6b33640e8ab90426055288c8690008ce.png)  
After doing this I was able to hear the specialization of the waves.

Hope this helps!

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<div class="post-metadata">

**Author:** ![rico909](https://avatars.discourse-cdn.com/v4/letter/r/96bed5/32.png) [@rico909](https://qa.fmod.com/u/rico909)\
**Post date:** [April 9, 2024, 8:14am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/11 "2024-04-09T08:14:25Z")

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hi conor  
yes i have done this as you suggested me last time but it didn’t work, i dont know how else to resolve this problem, there are many other things to take in consideration from unity maybe, i dont know i cant learn using this forum i need someone to make me a one to one private online class

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 10, 2024, 4:08am UTC](https://qa.fmod.com/t/problem-on-creating-audible-distance-of-seawaves-in-unity/21363/12 "2024-04-10T04:08:12Z")

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Hi,

Hopefully, someone in the community will be able to help.

We also have a Unity tutorial here: [FMOD Integration | Integration Tutorial](https://fmod.com/docs/2.02/unity/integration-tutorial.html). This goes through the whole process of adding FMOD to a Unity project.

If I could get the full Studio Project uploaded to your account that may provide more information.
