# Problem packaging in UE4 with PC and Switch as platforms

**URL:** <https://qa.fmod.com/t/problem-packaging-in-ue4-with-pc-and-switch-as-platforms/17338>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [June 14, 2021, 6:57pm UTC](https://qa.fmod.com/t/problem-packaging-in-ue4-with-pc-and-switch-as-platforms/17338 "2021-06-14T18:57:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![akira47](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@akira47](https://qa.fmod.com/u/akira47)\
**Post date:** [June 14, 2021, 6:57pm UTC](https://qa.fmod.com/t/problem-packaging-in-ue4-with-pc-and-switch-as-platforms/17338/1 "2021-06-14T18:57:55Z")

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Hello, I’m trying to use FMOD in a project for PC and Switch.

I have a problem and it is that when I compile the game for Switch, because the Desktop nomenclature is protected, it results in an error because the banks are in a folder with this name  
“ProjectName\Content\FMOD\Desktop”

Disabling the packaging of this folder evades the error but causes the build to have no banks, and therefore, no FMOD audio even with a PC build.

How can I fix this problem with the Switch, and still have the PC version working at the same time?

I’m using Unreal Engine 4.26 and the FMOD 4.26

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [June 18, 2021, 12:12am UTC](https://qa.fmod.com/t/problem-packaging-in-ue4-with-pc-and-switch-as-platforms/17338/2 "2021-06-18T00:12:26Z")

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Can you open up the FMOD Studio project and do the following steps:

1. Click on Edit \> Preferences \> Build
2. Add a Switch build to the Platform list
3. File \> Save, then File \> Build All Platforms
4. After refreshing banks, try to build for Switch in the Unreal Engine 4 editor again

Please let me know if this helps.
