# Problem while playing the same sound with different Sound instances

**URL:** <https://qa.fmod.com/t/problem-while-playing-the-same-sound-with-different-sound-instances/22602>\
**Category:** FMOD Engine\
**Tags:** csharp\
**Created:** [February 16, 2025, 7:43pm UTC](https://qa.fmod.com/t/problem-while-playing-the-same-sound-with-different-sound-instances/22602 "2025-02-16T19:43:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ne1gh](https://avatars.discourse-cdn.com/v4/letter/n/2acd7d/32.png) [@Ne1gh](https://qa.fmod.com/u/Ne1gh)\
**Post date:** [February 16, 2025, 7:43pm UTC](https://qa.fmod.com/t/problem-while-playing-the-same-sound-with-different-sound-instances/22602/1 "2025-02-16T19:43:24Z")

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Hello.

I use [FmodForFoxes](https://github.com/Martenfur/FmodForFoxes) library to handle sounds in my game.

I made dialogue system similiar to Undertale one. Its key feature is playing the same sound every time new symbols appears on the screen. So the problem occurs when I load the same sound and play it right away. Some instances plays loudly, some quitely.

[https://youtu.be/qkYZQ0LUKx0](https://youtu.be/qkYZQ0LUKx0) – here is the video.

P.S. I tried stopping current instance and playing it from the start, but it started clicking annoying.

Thanks.

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [February 18, 2025, 4:03am UTC](https://qa.fmod.com/t/problem-while-playing-the-same-sound-with-different-sound-instances/22602/2 "2025-02-18T04:03:19Z")

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Hi,

Thank you for sharing the information and recording.

> [@Ne1gh](#):
>
> I made dialogue system similiar to Undertale one. Its key feature is playing the same sound every time new symbols appears on the screen. So the problem occurs when I load the same sound and play it right away. Some instances plays loudly, some quitely.

The issue seems to be caused by overlapping instances and [voice stealing](https://www.fmod.com/docs/2.02/studio/advanced-topics.html#stealing). When the same sound is played multiple times in rapid succession, FMOD might cut off previous instances before they fully decay, leading to varying loudness.

To prevent this, you could:

1. Open **FMOD Studio** and select your **sound event**.
2. Set **Max Instances** to `1`.
3. Set **Stealing Behavior** to `None`.

This ensures that only one instance plays at a time and prevents sudden volume differences.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/db10af5f0f90741a72b7b95d577ceb09d9242463.png)

> [@Ne1gh](#):
>
> P.S. I tried stopping current instance and playing it from the start, but it started clicking annoying.

I think you are on the right track, the clicking sounds are likely caused by abrupt stopping and restarting the sound.

To smooth out the sound, could you please try:

1. Open **FMOD Studio** and select your **sound event**.
2. Click on the **“Volume” knob** of your sound track.
3. In the **Modulation Tab** , select **AHDSR**.
4. Adjust the **Release Time** to **at least 0.1s - 0.2s**  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/7/719a82e5c1561427b1a38380f248d1a18a2e7b3e.png)

This allows the sound to fade out naturally instead of cutting off abruptly.

Hope this helps, let me know if the issue persists.
