# Problem with 2 FMOD Listener in Different Scenes

**URL:** <https://qa.fmod.com/t/problem-with-2-fmod-listener-in-different-scenes/17175>\
**Category:** Unity\
**Tags:** unity\
**Created:** [May 7, 2021, 11:48pm UTC](https://qa.fmod.com/t/problem-with-2-fmod-listener-in-different-scenes/17175 "2021-05-07T23:48:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RowelCaps](https://avatars.discourse-cdn.com/v4/letter/r/6bbea6/32.png) [@RowelCaps](https://qa.fmod.com/u/RowelCaps)\
**Post date:** [May 7, 2021, 11:48pm UTC](https://qa.fmod.com/t/problem-with-2-fmod-listener-in-different-scenes/17175/1 "2021-05-07T23:48:37Z")

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Hello guys, In our project we have a multiple scene setup. One is the Master Scene and the Game Scene. Now in the Master Scene I have a listener there for BGM and ambient so they won’t stop while I’m loading the next scene. Now in the other scene I have another Listener in which the attenuation is the player.

As of now the Attenation Location is now on the master scene listener which is not my intention. I want it to the game scene so the player can hear the 3D events

I was having problems with 3D sound for weeks now and I recently tracked down what causes it lol.  
I am unable to move the listener index due to it being in a different scene. Any suggestion on how I can approach this problem?

EDIT: Now I settle in 1 listener and that will be the master scene although I can’t seem to find how will I set the Attenuation Object at runtime. I tried RuntimeManager.SetListener() but failed.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 11, 2021, 2:13am UTC](https://qa.fmod.com/t/problem-with-2-fmod-listener-in-different-scenes/17175/2 "2021-05-11T02:13:34Z")

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it sounds like you want to be able to fade between listeners, you could do this by adjusting the weight of multiple listeners using [FMOD::Studio::setListenerWeight](https://fmod.com/resources/documentation-api?version=2.2&page=studio-api-system.html#studio_system_setlistenerweight). Or you could just disable the listener in the master scene when you transition to the game scene and vice versa when going the other way.
