# Problem with Loop on moving 3D object

**URL:** https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960
**Category:** Unity
**Tags:** unity
**Created:** [December 6, 2023, 1:31pm UTC](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960 "2023-12-06T13:31:39Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![yschk](https://avatars.discourse-cdn.com/v4/letter/y/4af34b/32.png) [@yschk](https://qa.fmod.com/u/yschk)
#### Post date: [December 6, 2023, 1:31pm UTC](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960/1 "2023-12-06T13:31:40Z")

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Hello there  
I’ve got a problem with 3D loop event in Unity  
There is an enemy which explodes as getting too close to the player and I thought that I can place a loop event on it as alarm for the player.

But if I do so, there is couple of problems like no sound or event plays as oneshot, not as a loop  
And problem is only with this particular enemy, I’ve tested event on other enemies and objects and all works great

I’ve placed event on prefab, on model itself and on child object, It just doesn’t work

I did also tested different start and stop event options, there is no difference

Is the problem with me or with the object itself? What could be the cause of this problem?  
Maybe there is another approach to implementing my idea?  
I can provide more information if needed, I just don’t know what else to add

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [December 8, 2023, 3:25am UTC](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960/2 "2023-12-08T03:25:18Z")

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Hi,

What version of the FMOD integration are you using?

With the integration settings [Logging Level](https://fmod.com/docs/2.02/unity/settings.html#logging-level) set to `Warning` do you see any logs that may help identify the issue?

If you connect [Live Update](https://fmod.com/docs/2.02/unity/user-guide.html#connecting-using-live-update) to the project and in the [Profiler](https://fmod.com/docs/2.02/studio/profiling.html) watch the `Lifespan` of the event is it behaving as intended?

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### Author: ![yschk](https://avatars.discourse-cdn.com/v4/letter/y/4af34b/32.png) [@yschk](https://qa.fmod.com/u/yschk)
#### Post date: [December 15, 2023, 9:03am UTC](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960/3 "2023-12-15T09:03:17Z")

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Hi again  
The problem was in the game object itself. It just didn’t move LOL

Thank you for answering anyway  
How can I close the topic?

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [December 17, 2023, 8:33pm UTC](https://qa.fmod.com/t/problem-with-loop-on-moving-3d-object/20960/4 "2023-12-17T20:33:17Z")

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Hi,

Thanks for sharing the solution. I have marked your response as the solution.
