# Problem with volume Fmod / Unity / DAW

**URL:** <https://qa.fmod.com/t/problem-with-volume-fmod-unity-daw/17660>\
**Category:** FMOD Studio\
**Created:** [September 10, 2021, 8:18pm UTC](https://qa.fmod.com/t/problem-with-volume-fmod-unity-daw/17660 "2021-09-10T20:18:11Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [September 13, 2021, 7:46am UTC](https://qa.fmod.com/t/problem-with-volume-fmod-unity-daw/17660/4 "2021-09-13T07:46:42Z")

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There’s a lot of places were volume can be set, so there’s lots of way to mess up…  
Here’s an exemple showing 7 different layers of volume all impacting an unique sound asset. With nested instruments and more complex routing, you can even imagine more levels.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/584f6778f4459bdb3f66c13e251bc0463c153174.png)  
1: Volume of the multi-instrument entry  
2: Volume of the multi-instrument  
3: Volume of the track  
4: Volume of the master track

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/40f54823b1ce9f8fbe773e0362dccb9387c42bae.png)  
5-6-7: Volume of all the busses in the routing chain, from the lower to the master (exemple taken from the highlighted event)

Not to mention other modifiers, such as:

- some effets (“gain” or “limiter”, for instance)
- the impact of the spatializer (I came up once with a spatializer mistakenly duplicated on the instrument track, as well as on the master track)
- automation on 1, 2, 3… to 7, or on effects
- snapshots on 5, 6 or 7, or on bus effects
- VCAs

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_[View the full topic](https://qa.fmod.com/t/problem-with-volume-fmod-unity-daw/17660)._
