# Problems with Priority

**URL:** <https://qa.fmod.com/t/problems-with-priority/19365>\
**Category:** FMOD Studio\
**Tags:** windows, ue5\
**Created:** [October 5, 2022, 11:18am UTC](https://qa.fmod.com/t/problems-with-priority/19365 "2022-10-05T11:18:08Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [October 5, 2022, 11:18am UTC](https://qa.fmod.com/t/problems-with-priority/19365/1 "2022-10-05T11:18:08Z")

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In my Project I had a lot of problems with FMOD because it didn’t play many of my sound objects. So I tried to work with the Priority but that is a problem too. When I set one of the objects to a higher priority, all sounds beneath this priority are dead silent. Are there any solutions to set different grades of priority that all sound objects can play?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 11, 2022, 12:42am UTC](https://qa.fmod.com/t/problems-with-priority/19365/2 "2022-10-11T00:42:33Z")

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Hi,

Have you run a profile session while running the game? This will provide useful information to what might be going on. Specifically looking at the `Voices` and how many are being real / virtualized. An explanation of virtualization can be found under [FMOD Studio | Advanced Topics.](https://fmod.com/docs/2.02/studio/advanced-topics.html#virtualization)

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**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [October 19, 2022, 7:34pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/3 "2022-10-19T19:34:51Z")

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The profile session shows 512 total voices, around 60 of them are active at once. For stealing I use usualy furthest so these values seem to be normal. The problem is that the systems doesn’t allow any sounds under the highest priority.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 23, 2022, 11:29pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/4 "2022-10-23T23:29:57Z")

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Are you able to hear the 60 active voices? Or are you able to only hear the voice set to the highest priority? It might be worth going over[FMOD Studio | Priority](https://fmod.com/docs/2.02/studio/event-macro-controls-reference.html#priority), it provides more information about the Priority setting. Could you also enable FMOD Debugging in the Project Settings → Plugins → FMOD Studio → Advanced Settings → Logging Level. Setting this to warning or error might provide and insight into what’s going on.

Hope this helps.

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**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [October 26, 2022, 3:23pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/5 "2022-10-26T15:23:02Z")

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I only hear the voice set to the highest priority. I can not watch the indiviual voices for now, because the profiler connection to the game doesn’t work ( something with socket error), but I know that I can only hear the sound files with the highest priority.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 27, 2022, 11:48pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/6 "2022-10-27T23:48:22Z")

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Is it possible to upload your FMOD Project to your profile so I can try test it on my end? I am still unable to recreate the issue.

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<div class="post-metadata">

**Author:** ![Tritonus](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Post date:** [October 29, 2022, 10:19am UTC](https://qa.fmod.com/t/problems-with-priority/19365/7 "2022-10-29T10:19:15Z")

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I transmitted you the FMOD-Project. Because it was too big i had to delete the most of the assets, but the problem should be still there. I also transmitted you a stripped down version of the unreal project, that could help too. It is an older version, I hope it is compatible.

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**Author:** ![DeathRace](https://avatars.discourse-cdn.com/v4/letter/d/8edcca/32.png) [@DeathRace](https://qa.fmod.com/u/DeathRace)\
**Post date:** [April 29, 2025, 10:25pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/11 "2025-04-29T22:25:33Z")

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I am facing something similar right now. But I am trying to play only a single sound. All other audio sources are disabled and I am trying to play it in preview (asset window open).

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 1, 2025, 12:56am UTC](https://qa.fmod.com/t/problems-with-priority/19365/12 "2025-05-01T00:56:08Z")

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Hi,

Could I please grab some more info:

- UE Version
- FMOD integration version
- Are there any console logs with FMOD warnings? If so, could I please grab those

Thanks

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<div class="post-metadata">

**Author:** ![DeathRace](https://avatars.discourse-cdn.com/v4/letter/d/8edcca/32.png) [@DeathRace](https://qa.fmod.com/u/DeathRace)\
**Post date:** [May 1, 2025, 2:39pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/13 "2025-05-01T14:39:54Z")

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Hi Connor. The issue was due to my ignorance, not taking into account max running sound instances. I looked into the documentation. The issue exists no more. I apologize for wasting your time.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 1, 2025, 11:50pm UTC](https://qa.fmod.com/t/problems-with-priority/19365/14 "2025-05-01T23:50:38Z")

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No worries, good to hear it is solved! If there is anything else we can assist with please do not hesitate to reach out!
