# Profiler audio recordings clicking

**URL:** <https://qa.fmod.com/t/profiler-audio-recordings-clicking/16521>\
**Category:** FMOD Studio\
**Tags:** ue4\
**Created:** [December 4, 2020, 4:58pm UTC](https://qa.fmod.com/t/profiler-audio-recordings-clicking/16521 "2020-12-04T16:58:05Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![tristanjl](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/tristanjl/32/261_2.png) [@tristanjl](https://qa.fmod.com/u/tristanjl)\
**Post date:** [January 6, 2021, 12:11am UTC](https://qa.fmod.com/t/profiler-audio-recordings-clicking/16521/3 "2021-01-06T00:11:56Z")

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Hey Koca

Listening to the audio and looking at the graphs/audio output, the particular clicks sound unlikely to be related to performance. There also doesn’t appear to be any clipping of the final signal

I don’t have your project data, so I can’t be sure, but if I was to guess, there might be some clipping inside one of the events. Multiband/3-eq with high gain settings can cause this - see [BUG: EQ band set at \>20k causes clicks when using automation](https://qa.fmod.com/t/bug-eq-band-set-at-20k-causes-clicks-when-using-automation/15657/6)

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