# Profiling Game Object

**URL:** <https://qa.fmod.com/t/profiling-game-object/16894>\
**Category:** FMOD Studio\
**Created:** [March 17, 2021, 4:18pm UTC](https://qa.fmod.com/t/profiling-game-object/16894 "2021-03-17T16:18:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SaintBrown](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@SaintBrown](https://qa.fmod.com/u/SaintBrown)\
**Post date:** [March 17, 2021, 4:18pm UTC](https://qa.fmod.com/t/profiling-game-object/16894/1 "2021-03-17T16:18:09Z")

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Hi

What’s a way to see a Game Objects names in profiler session? ( AudioComponent when events is played and etc.

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [March 22, 2021, 12:18am UTC](https://qa.fmod.com/t/profiling-game-object/16894/2 "2021-03-22T00:18:06Z")

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This isn’t possible, currently. FMOD runs side-by-side with the game engine it runs on and does not know anything other than the commands it has been fed.

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**Author:** ![SaintBrown](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@SaintBrown](https://qa.fmod.com/u/SaintBrown)\
**Post date:** [March 22, 2021, 6:50am UTC](https://qa.fmod.com/t/profiling-game-object/16894/3 "2021-03-22T06:50:44Z")

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Thanks for the answer, Richard!
