# Programmer Instrument and Sidechain

**URL:** <https://qa.fmod.com/t/programmer-instrument-and-sidechain/16260>\
**Category:** FMOD Studio\
**Created:** [October 6, 2020, 9:22am UTC](https://qa.fmod.com/t/programmer-instrument-and-sidechain/16260 "2020-10-06T09:22:17Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![v3dsgn](https://avatars.discourse-cdn.com/v4/letter/v/a183cd/32.png) [@v3dsgn](https://qa.fmod.com/u/v3dsgn)\
**Post date:** [October 6, 2020, 9:22am UTC](https://qa.fmod.com/t/programmer-instrument-and-sidechain/16260/1 "2020-10-06T09:22:17Z")

</div>

Hi, I made a programmer instrument for a character’s dialogue, I’m looking to stop the event once the programmer instrument has finished. These are the steps I took:

1\_create a sidechain effect on the programmer instrument’s track  
2\_add a parameter to the event  
3\_add a sidechain modulator to this parameter, with input the programmer instrument track with sidechain  
4\_I have added an automation to the parameter sidechain modulator Amount, where 0 is 0% and 1 is 100%.

Can you help me?

---

<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [October 6, 2020, 11:00pm UTC](https://qa.fmod.com/t/programmer-instrument-and-sidechain/16260/2 "2020-10-06T23:00:50Z")

</div>

A non-persistent event automatically stops when there is no further content on the timeline and no content of the event is currently playing.

I do not understand why you need a sidechain and a parameter; they will not change this behavior.
