# Programmer Instrument - 'Get length' in Unreal Blueprints possible?

**URL:** <https://qa.fmod.com/t/programmer-instrument-get-length-in-unreal-blueprints-possible/24017>\
**Category:** Unreal Engine\
**Created:** [February 13, 2026, 11:29pm UTC](https://qa.fmod.com/t/programmer-instrument-get-length-in-unreal-blueprints-possible/24017 "2026-02-13T23:29:48Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SonicSurgeon](https://avatars.discourse-cdn.com/v4/letter/s/d07c76/32.png) [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Post date:** [February 13, 2026, 11:29pm UTC](https://qa.fmod.com/t/programmer-instrument-get-length-in-unreal-blueprints-possible/24017/1 "2026-02-13T23:29:48Z")

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Hi,

Fmod 2.03.12 and Unreal Engine 5.5.4.

We have an implementation working using programmer sounds/instruments, however we need to get the length of a programmer sound. Is this possible in Blueprints or does it need to be done in code? We could get event length and timeline position, but nothing related to programmer sounds.  
Thanks in advance!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 18, 2026, 4:26am UTC](https://qa.fmod.com/t/programmer-instrument-get-length-in-unreal-blueprints-possible/24017/2 "2026-02-18T04:26:00Z")

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This would need to be done in code, as the `FMOD::Sound` used in the programmer sound is not usable in blueprints and that is what you would need to access to determine the length (ie. [Sound::getLength](https://www.fmod.com/docs/2.03/api/core-api-sound.html#sound_getlength)).

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<div class="post-metadata">

**Author:** ![SonicSurgeon](https://avatars.discourse-cdn.com/v4/letter/s/d07c76/32.png) [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Post date:** [February 18, 2026, 10:08am UTC](https://qa.fmod.com/t/programmer-instrument-get-length-in-unreal-blueprints-possible/24017/3 "2026-02-18T10:08:29Z")

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Thanks Cameron. I’m asking on behalf of our programmer really, as I’ve seen other threads similar but for UE4 or older. Is it still the same principal? Can you link me to how to do this in code for them please? Thanks!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 20, 2026, 1:27am UTC](https://qa.fmod.com/t/programmer-instrument-get-length-in-unreal-blueprints-possible/24017/4 "2026-02-20T01:27:57Z")

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We don’t have any code examples specifically for Unreal, however we do have a `programmer_sound` example available in our [Engine download](https://www.fmod.com/download#fmodengine).
