# Programmer sounds not routed via effects

**URL:** <https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [March 25, 2024, 2:41pm UTC](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404 "2024-03-25T14:41:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 26, 2024, 1:36am UTC](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404/2 "2024-03-26T01:36:23Z")

</div>

Hi,

Can you share the full script you’re using to pass the sound created with `CoreSystem.createSound` to the programmer sound?

Sounds made and played by the `CoreSystem` won’t be affected by any effects added in the FMOD Project. You’ll need to combine the `ScriptUsageRecordMicrophone` example with the [Unity Integration | Scripting Examples: Programmer Sounds](https://www.fmod.com/docs/2.02/unity/examples-programmer-sounds.html).

Check out this forum post where we discussed a similar issue: [Adding Effects to Real-Time Recorded Audio](https://qa.fmod.com/t/adding-effects-to-real-time-recorded-audio/21265/2).

Hope this helps!

---

_[View the full topic](https://qa.fmod.com/t/programmer-sounds-not-routed-via-effects/21404)._
