# Project FMOD Licensing Question

**URL:** https://qa.fmod.com/t/project-fmod-licensing-question/23082
**Category:** Other
**Created:** [June 25, 2025, 8:31am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082 "2025-06-25T08:31:33Z")
**Posts on this page:** 9
**Page:** 1

<div class="post-metadata">

### Author: ![VincentWelax](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vincentwelax/32/7846_2.png) [@VincentWelax](https://qa.fmod.com/u/VincentWelax)
#### Post date: [June 25, 2025, 8:31am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/1 "2025-06-25T08:31:33Z")

</div>

Hello, I’m currently working on a game project that is set to release around Q3-Q4 next year, and I’m being given the responsibility to register the project FMOD. I have some questions regarding the license registering.

1. Can we modify the release details later, even after registration? Right now, I’m being given an estimate of an exact date, but that date might change depending on the dev cycle.

2. Can we also change the platform release details later as well, even after registration? Or do we need seperate registration per platform? The game has plans to be released in Nintendo Switch 1,2, but is not confirmed.

3. Do we need developer access (Permissions tab) for the specified platform release (Nintendo Switch) when registering the FMOD license?

---

<div class="post-metadata">

### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [June 26, 2025, 6:59am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/2 "2025-06-26T06:59:30Z")

</div>

> [@VincentWelax](#):
>
> - Can we modify the release details later, even after registration? Right now, I’m being given an estimate of an exact date, but that date might change depending on the dev cycle.

Yes you can update it at [www.fmod.com/profile#projects](http://www.fmod.com/profile#projects)

> [@](#):
>
> - Can we also change the platform release details later as well, even after registration? Or do we need seperate registration per platform? The game has plans to be released in Nintendo Switch 1,2, but is not confirmed.

Yes you can do the same with the link above

> [@](#):
>
> - Do we need developer access (Permissions tab) for the specified platform release (Nintendo Switch) when registering the FMOD license?

You don’t need permission at the time of registration. It can be added later

---

<div class="post-metadata">

### Author: ![VincentWelax](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vincentwelax/32/7846_2.png) [@VincentWelax](https://qa.fmod.com/u/VincentWelax)
#### Post date: [June 26, 2025, 7:12am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/3 "2025-06-26T07:12:07Z")

</div>

Thank you for the quick response. I was wondering what the use of developer access is? Is it to allow us to port FMOD into the specified platforms? I’m still kinda confused about it.

---

<div class="post-metadata">

### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [June 27, 2025, 5:01am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/4 "2025-06-27T05:01:39Z")

</div>

You need to be registered with Sony / Microsoft / Nintendo to get access to console downloads. It is not free/public for everyone.

---

<div class="post-metadata">

### Author: ![VincentWelax](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vincentwelax/32/7846_2.png) [@VincentWelax](https://qa.fmod.com/u/VincentWelax)
#### Post date: [July 3, 2025, 4:10am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/5 "2025-07-03T04:10:06Z")

</div>

Thank you for the response, but I was wondering what the use is for the developer access for the console download after being registered with the platform owners? Does it allow us to use FMOD for those consoles? Does the access provide extra features or necessary features to enable us to port FMOD to those consoles? Thank you in advance

---

<div class="post-metadata">

### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [July 3, 2025, 11:50pm UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/6 "2025-07-03T23:50:17Z")

</div>

Hello,  
When i say it gives you access to console downloads, i’m talking about the console API installer versions of FMOD. You can’t see them without the correct verification steps.

---

<div class="post-metadata">

### Author: ![VincentWelax](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vincentwelax/32/7846_2.png) [@VincentWelax](https://qa.fmod.com/u/VincentWelax)
#### Post date: [July 4, 2025, 8:03am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/7 "2025-07-04T08:03:47Z")

</div>

> [@brett](#):
>
> hen i say it gives you access to console downloads, i’m talking about the console API installer versions of FMOD. Yo

so it is similar to the plugin integration for Unity then?

---

<div class="post-metadata">

### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [July 7, 2025, 12:41am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/8 "2025-07-07T00:41:05Z")

</div>

yes the Unity integration has separate downloads for consoles that are unlocked once you are verified.

---

<div class="post-metadata">

### Author: ![VincentWelax](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/vincentwelax/32/7846_2.png) [@VincentWelax](https://qa.fmod.com/u/VincentWelax)
#### Post date: [July 10, 2025, 3:09am UTC](https://qa.fmod.com/t/project-fmod-licensing-question/23082/9 "2025-07-10T03:09:00Z")

</div>

Thank you for the response! I dont have any more questions in the meantime.
