# Project requires the "FMODStudio Plugin" which could not be found. Need urgent help

**URL:** <https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374>\
**Category:** Unreal Engine\
**Created:** [March 17, 2024, 10:40am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374 "2024-03-17T10:40:23Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Alberto468](https://avatars.discourse-cdn.com/v4/letter/a/bc8723/32.png) [@Alberto468](https://qa.fmod.com/u/Alberto468)\
**Post date:** [March 17, 2024, 10:40am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/1 "2024-03-17T10:40:23Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0205dd80431a8e59c057f8dc858aa699ba3ff4a9.png)

I’m trying to open an Unreal Engine 5 project but everytime I try to this image keeps popping up. Even though FMOD files are in the project and in UE files, I tried reinstalling, reloading, doing it on another project but this just keeps showing up. any idea on how to fix it?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 18, 2024, 2:03am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/2 "2024-03-18T02:03:52Z")

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Hi,  
What version of the FMOD Integration are you using?  
Is this a Blueprint-only project or can you rebuild it from the `.sln`? Can I see your plugin files:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/246397c9a752a422f25993cbce1f32fd08c53e18.png)

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<div class="post-metadata">

**Author:** ![Alberto468](https://avatars.discourse-cdn.com/v4/letter/a/bc8723/32.png) [@Alberto468](https://qa.fmod.com/u/Alberto468)\
**Post date:** [March 18, 2024, 9:17am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/3 "2024-03-18T09:17:25Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4eb26636265ebbd1bc15c2f78c49a8e1e657d31c.png)  
It’s a Blueprint only project. as for the FMOD version, it’s 5.2

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 19, 2024, 12:10am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/4 "2024-03-19T00:10:46Z")

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Hi,

This is a known issue with Blueprint-only projects: [Unreal Integration | Troubleshooting: Blueprint only projects](https://fmod.com/docs/2.02/unreal/troubleshooting.html#blueprint-only-projects).

The solution is to add a C++ class to the project and rebuild from the solution. Hope this helps.

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<div class="post-metadata">

**Author:** ![Alberto468](https://avatars.discourse-cdn.com/v4/letter/a/bc8723/32.png) [@Alberto468](https://qa.fmod.com/u/Alberto468)\
**Post date:** [March 19, 2024, 5:20pm UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/5 "2024-03-19T17:20:06Z")

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Could you explain how to do that step by step? I should also mention other people are working on this project and they don’t seem to be having this problem, so I don’t want to risk causing any damage

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 20, 2024, 4:03am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/6 "2024-03-20T04:03:31Z")

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Hi,

There are instructions for adding a C++ class here: [Using the C++ Class Wizard in Unreal Engine](https://dev.epicgames.com/documentation/en-us/unreal-engine/using-the-cplusplus-class-wizard-in-unreal-engine?application_version=5.0).

You may need to remove the FMOD integration to be able to open the UE project to add the C++ class. Once the has been added you will be able to reimport the integration.

> [@Alberto468](#):
>
> I should also mention other people are working on this project

How are you working together? Are you using the UE built-in Source control or an external source control?

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<div class="post-metadata">

**Author:** ![Alberto468](https://avatars.discourse-cdn.com/v4/letter/a/bc8723/32.png) [@Alberto468](https://qa.fmod.com/u/Alberto468)\
**Post date:** [March 20, 2024, 6:49pm UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/7 "2024-03-20T18:49:36Z")

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It’s through Github, so I believe an external source control? Again, they’re not having this issue, it just seems to be me.

Also, Do I have to remove the FMOD files in the project and readd them?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 21, 2024, 1:54am UTC](https://qa.fmod.com/t/project-requires-the-fmodstudio-plugin-which-could-not-be-found-need-urgent-help/21374/8 "2024-03-21T01:54:02Z")

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The [Unreal Engine default](https://github.com/github/gitignore/blob/main/UnrealEngine.gitignore) `.gitignore` ignores plugin binary files which may be contributing to the issue.

```auto
# Binary Files
Binaries/*
Plugins/*/Binaries/* 

```

However, adding a C++ class to your project is recommended to avoid this issue in the future.
