I just wanted to confirm that the Vita is indeed very limited with regards to what FMOD Designer effects you can use? Specifically, the project that I’m porting to the Vita uses HP and LP filters, Echo, Flange, ParamEQ & Tremolo. All those effects are not available on the Vita (as per Designer), so I assume I’ll just have to make do without those?
The same project also uses the Surround pan effect, and that seems compatible with the Vita. Assuming this is the case, how does FMOD handle the “Front/back pan” on the Vita (e.g. does it fold everything down to stereo)? I’m also using the “Left/right pan” of the Surround pan, and I’d like to keep the automation that I have for that provided the “Front/back pan” doesn’t cause any problems. I.e. I’d rather not have to discard the “Surround pan” and re-implement the left/right panning automation via the “Pan” if I don’t have to.