# PS4 and HRTF

**URL:** https://qa.fmod.com/t/ps4-and-hrtf/13407
**Category:** Unity
**Created:** [September 6, 2017, 10:36am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407 "2017-09-06T10:36:22Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Pelle](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/pelle/32/79_2.png) [@Pelle](https://qa.fmod.com/u/Pelle)
#### Post date: [September 6, 2017, 10:36am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407/1 "2017-09-06T10:36:22Z")

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Hi,  
We are currently working to make a build of our VR game for PS4. We are using the oculus spatializer plugin to integrate HRTF on other platforms, but I suspect that this plugin is not compatible with PS4 systems. How can I integrate HRTF using FMOD and Unity for PS4? On the PS4 dev website there is a link to FMOD main website to look for documentation, but I couldn’t find any. Is there any documentation about FMOD and PS4?  
I alredy have access to PS4 api and dev website.

Thanks for your support  
Simone

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [September 7, 2017, 2:40am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407/2 "2017-09-07T02:40:50Z")

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Hi Simone,

You can find the PS4 documentation in the FMOD PS4 API installation folder. You can find specific PS4 information in “Introduction” \> “PS4 Specific Starter Guide”.

Yes, the Oculus plugin will not work on PS4 - only the 3D Object Panner will work. I mentioned in your other question that if you are working on a multi-platform game that require different spatializer plugins you will need separate projects for now.

Thanks,  
Richard

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### Author: ![Pelle](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/pelle/32/79_2.png) [@Pelle](https://qa.fmod.com/u/Pelle)
#### Post date: [September 7, 2017, 8:51am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407/3 "2017-09-07T08:51:28Z")

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> [@](#):
>
> Hi Simone,
> 
> You can find the PS4 documentation in the FMOD PS4 API installation folder. You can find specific PS4 information in “Introduction” \> “PS4 Specific Starter Guide”.
> 
> Yes, the Oculus plugin will not work on PS4 - only the 3D Object Panner will work. I mentioned in your other question that if you are working on a multi-platform game that require different spatializer plugins you will need separate projects for now.
> 
> Thanks,  
> Richard

Thank you for your aswer,  
I was thinking about a possible solution to avoid the need of a duplicated project.  
My idea was to add both the Oculus spatializer and the 3D Object Panner to the event and create a script, using the low level API, that set all the Oculus spatializers as bypassed before building for PS4 . Same thing with the 3D Object Panner when building for the other platforms.

Do you think this could be possible?

Thank you for your support,  
Simone

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [September 8, 2017, 1:36am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407/4 "2017-09-08T01:36:10Z")

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Hi Simone,

I answered this in a different question of yours, but there will be a platform exclusion feature in FMOD Studio 1.10 that will be released soon. This seems exactly what you are looking for.

Thanks,  
Richard

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### Author: ![Pelle](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/pelle/32/79_2.png) [@Pelle](https://qa.fmod.com/u/Pelle)
#### Post date: [September 8, 2017, 8:13am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407/5 "2017-09-08T08:13:56Z")

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Thank you!
