# Q U E S T I O N II Unity Scripts I Random Music in the Background?

**URL:** <https://qa.fmod.com/t/q-u-e-s-t-i-o-n-ii-unity-scripts-i-random-music-in-the-background/20752>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [October 9, 2023, 7:21am UTC](https://qa.fmod.com/t/q-u-e-s-t-i-o-n-ii-unity-scripts-i-random-music-in-the-background/20752 "2023-10-09T07:21:25Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![iAgharta](https://avatars.discourse-cdn.com/v4/letter/i/ea666f/32.png) [@iAgharta](https://qa.fmod.com/u/iAgharta)\
**Post date:** [October 12, 2023, 9:59am UTC](https://qa.fmod.com/t/q-u-e-s-t-i-o-n-ii-unity-scripts-i-random-music-in-the-background/20752/6 "2023-10-12T09:59:40Z")

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for anyone interested I was able to work it out with this method in this other post…

thx for the help \<3

> [@QUESTION ll Randon Event everytime the scene load](https://qa.fmod.com/t/question-ll-randon-event-everytime-the-scene-load/20758/):
>
> Hi guys. I want to make the gameplay music of my game more random, so every time the scene load, a different event with the music in it plays. So far I being able to create some sort of script to create a list in which I can drag others gameObjects with the fmod emitter component inside and the music I choose. this is the list in which i can drag the slaves gameObjects So far the sound is working, every event is playing at the same time, my question is: is there a way to play on si…

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_[View the full topic](https://qa.fmod.com/t/q-u-e-s-t-i-o-n-ii-unity-scripts-i-random-music-in-the-background/20752)._
