# Quantization of snapshot instrument deactivate?

**URL:** https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886
**Category:** FMOD Studio
**Created:** [July 24, 2019, 10:27pm UTC](https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886 "2019-07-24T22:27:01Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)
#### Post date: [July 24, 2019, 10:27pm UTC](https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886/1 "2019-07-24T22:27:02Z")

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I’m using a snapshot to change my music, when the ball leaves the field in a soccer game.

When this happens I would like the snapshot to activate on the next 8th note, which works just fine. And then when the ball enters the field again (the BallOut parameter is set to 0), I would like it to change on the next bar. Is there I clever way to do this? 🤔

Thank you!

 ![52](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/7790d29cd484bd93866f99bb3d290008e6395520.png)

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [August 5, 2019, 12:36am UTC](https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886/2 "2019-08-05T00:36:11Z")

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Currently, parameter conditions and delay/quantization only work when triggering and not when untriggering. It is something we are looking at for a future release.

In the meantime, if you’re using FMOD Studio 2.00 then you could use a quantized Command Instrument to stop the snapshot when conditions are met.

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### Author: ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)
#### Post date: [August 5, 2019, 9:03am UTC](https://qa.fmod.com/t/quantization-of-snapshot-instrument-deactivate/14886/3 "2019-08-05T09:03:01Z")

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Alright, thank you Richard! I’m still on 1.10.14, so I will have to see if I can find some kind of workaround, I don’t think I dare to update the whole projeect to 2.0 😬
