# Question about attribution line for FMOD Engine

**URL:** <https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816>\
**Category:** FMOD Engine\
**Created:** [October 27, 2023, 9:22pm UTC](https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816 "2023-10-27T21:22:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Xeph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xeph/32/5727_2.png) [@Xeph](https://qa.fmod.com/u/Xeph)\
**Post date:** [October 27, 2023, 9:22pm UTC](https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816/1 "2023-10-27T21:22:29Z")

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Hi there, I’m using the FMOD Core C++ API (FMOD Engine) in my game, and I for sure won’t be using any of the Studio features or the Studio software.

In the attribution section ([https://www.fmod.com/attribution](https://www.fmod.com/attribution)) it says we must include an in-game line of text containing “FMOD Studio” for released projects.

I’m not using Studio though. Can this line be changed to “FMOD Engine” or somesuch, or must I stick to the Studio line regardless?

Thank you!

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [October 31, 2023, 1:00am UTC](https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816/2 "2023-10-31T01:00:06Z")

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The top level product is called ‘FMOD’ with FMOD Engine / FMOD Studio underneath it. This was updated a while back but the attribution page might have to be tweaked to match. You can just use ‘FMOD’ instead of ‘FMOD Studio’ in this case.

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**Author:** ![Xeph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/xeph/32/5727_2.png) [@Xeph](https://qa.fmod.com/u/Xeph)\
**Post date:** [October 31, 2023, 4:14am UTC](https://qa.fmod.com/t/question-about-attribution-line-for-fmod-engine/20816/3 "2023-10-31T04:14:49Z")

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Sounds good. Thanks Brett!
