# Question about banks

**URL:** https://qa.fmod.com/t/question-about-banks/13471
**Category:** FMOD Studio
**Created:** [September 28, 2017, 8:34am UTC](https://qa.fmod.com/t/question-about-banks/13471 "2017-09-28T08:34:33Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Koca](https://avatars.discourse-cdn.com/v4/letter/k/7feea3/32.png) [@Koca](https://qa.fmod.com/u/Koca)
#### Post date: [September 28, 2017, 8:34am UTC](https://qa.fmod.com/t/question-about-banks/13471/1 "2017-09-28T08:34:33Z")

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Hello, i was wondering what is the recommended banks limit?  
I am working on project that will have lots of enemy types that might appear together or individual during the game, so i was thinking of making separate banks for each NPC so we don`t need to load big banks for each map and make it easier for optimization.  
Is there a limit to banks or downsides to my idea?

Thanks

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [October 1, 2017, 9:58pm UTC](https://qa.fmod.com/t/question-about-banks/13471/2 "2017-10-01T21:58:26Z")

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That’s exactly how banks are intended to be used! There are no downsides to handling banks as you describe. There’s no limit on the number of banks a project may contain, and no limit on how many banks can be loaded into memory beyond the memory they take up while loaded.
