# \[Question/Request\] Any plans to utilize 4.11's sound occlusion data?

**URL:** <https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422>\
**Category:** Unreal Engine\
**Created:** [April 1, 2016, 12:47am UTC](https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422 "2016-04-01T00:47:27Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Flalaski](https://avatars.discourse-cdn.com/v4/letter/f/c4cdca/32.png) [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Post date:** [April 1, 2016, 12:47am UTC](https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422/1 "2016-04-01T00:47:27Z")

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So UE4 4.11 Came out today, including a neat ‘sound occlusion’ feature.

Do you plan to make use of this feature? to hijack it if you will? 😉

I’m sure it’ll take scrounging through the source first to really find out and answer, but here’s the question for now!

Thanks!

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [April 4, 2016, 1:55am UTC](https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422/2 "2016-04-04T01:55:03Z")

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Hi,  
As you’ve noticed we haven’t released an official version that is built against 4.11 yet, although it already works with 4.11 if you just rebuild it yourself. I’ve added some info to this post:  
[http://www.fmod.org/questions/question/fmod-plugin-error-unreal-editor-4-11-0/](http://www.fmod.org/questions/question/fmod-plugin-error-unreal-editor-4-11-0/)

In terms of sound occulusion, I agree its a cool feature and it would be good to support it in the FMOD integration. I don’t have an eta on it at this stage yet though.

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**Author:** ![flec8](https://avatars.discourse-cdn.com/v4/letter/f/e274bd/32.png) [@flec8](https://qa.fmod.com/u/flec8)\
**Post date:** [April 7, 2016, 12:18am UTC](https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422/3 "2016-04-07T00:18:05Z")

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Getting proper UE4 occlusion for our FMOD sounds is a huge priority for us. I would love to know when there will be an update on an ETA or if it will be happening.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [April 11, 2016, 12:21am UTC](https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422/4 "2016-04-11T00:21:15Z")

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> [@](#):
>
> Getting proper UE4 occlusion for our FMOD sounds is a huge priority for us. I would love to know when there will be an update on an ETA or if it will be happening.

We’ll update this Q/A when we have more progress on it.

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**Author:** ![JesseLyon](https://avatars.discourse-cdn.com/v4/letter/j/47e85d/32.png) [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Post date:** [April 12, 2016, 5:29pm UTC](https://qa.fmod.com/t/question-request-any-plans-to-utilize-4-11s-sound-occlusion-data/12422/5 "2016-04-12T17:29:12Z")

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Agreed, we cant ship without Occlusion.
