# Quick tutorial on using destination markers to drive gameplay

**URL:** <https://qa.fmod.com/t/quick-tutorial-on-using-destination-markers-to-drive-gameplay/16733>\
**Category:** FMOD Studio\
**Created:** [February 10, 2021, 10:25am UTC](https://qa.fmod.com/t/quick-tutorial-on-using-destination-markers-to-drive-gameplay/16733 "2021-02-10T10:25:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![alborada](https://avatars.discourse-cdn.com/v4/letter/a/ce73a5/32.png) [@alborada](https://qa.fmod.com/u/alborada)\
**Post date:** [February 10, 2021, 10:25am UTC](https://qa.fmod.com/t/quick-tutorial-on-using-destination-markers-to-drive-gameplay/16733/1 "2021-02-10T10:25:22Z")

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Hello,  
a while ago I posted a short tutorial on twitter about how to use markers in fMod to drive rhtyhmic gameplay, plus use of context sensitive melody and harmony- might be useful for anyone thinking about rhythm-action gameplay and that kind of thing:

> <https://twitter.com/nicholas_singer/status/1296148348848742403?s=20>
>
> Nicholas Singer @nicholas\_singer

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**Author:** ![braxburks](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/braxburks/32/3163_2.png) [@braxburks](https://qa.fmod.com/u/braxburks)\
**Post date:** [February 22, 2022, 10:52pm UTC](https://qa.fmod.com/t/quick-tutorial-on-using-destination-markers-to-drive-gameplay/16733/2 "2022-02-22T22:52:35Z")

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Oh my goodness, thanks for sharing! We’re also exploiting the destination markers for our own ends haha, so cool to see another dev using them in a similar way. Can’t wait to dig into your thread
