# Random Click at the end of the sounds

**URL:** <https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059>\
**Category:** FMOD Studio\
**Created:** [March 23, 2017, 10:45am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059 "2017-03-23T10:45:45Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![neocoregames](https://avatars.discourse-cdn.com/v4/letter/n/bc8723/32.png) [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Post date:** [March 23, 2017, 10:45am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/1 "2017-03-23T10:45:45Z")

</div>

Hi,  
When is build an event 3d. Then insert some sounds in multisound box.  
Random click generated to the end of the sound files. But it seems random. Fmod select 1-2 wavefile and if i play the event a random click appear at the and of the file.  
Only if event played!  
If i chek the sound files in the playlist it is sound well no click at the end.!

i see this problem is totally random. in our project i have 20-30 weapon event and only 5-8 get this bug.  
version 1.09.02

---

<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [March 27, 2017, 12:19am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/2 "2017-03-27T00:19:23Z")

</div>

> [@](#):
>
> Hi,  
> When is build an event 3d. Then insert some sounds in multisound box.  
> Random click generated to the end of the sound files. But it seems random. Fmod select 1-2 wavefile and if i play the event a random click appear at the and of the file.  
> Only if event played!  
> If i chek the sound files in the playlist it is sound well no click at the end.!
> 
> i see this problem is totally random. in our project i have 20-30 weapon event and only 5-8 get this bug.  
> version 1.09.02

Thanks for the bug report. Unfortunately, I haven’t been able to reproduce the behavior you describe. Could you please send a copy of an affected file to [support@fmod.com](mailto:support@fmod.com) so that we can investigate it?

---

<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 3, 2017, 3:00am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/3 "2017-04-03T03:00:18Z")

</div>

After some investigation, I was able to reproduce this issue, and have added it to our bug tracker.

---

<div class="post-metadata">

**Author:** ![neocoregames](https://avatars.discourse-cdn.com/v4/letter/n/bc8723/32.png) [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Post date:** [September 18, 2019, 10:50am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/4 "2019-09-18T10:50:17Z")

</div>

this can be reproduced in 2.00.04…

---

<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [September 19, 2019, 1:15am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/5 "2019-09-19T01:15:45Z")

</div>

> [@neocoregames](#):
>
> this can be reproduced in 2.00.04

Correct, this issue has not yet been fixed. It is still in our bug tracker, however, and will therefore be addressed at a future date.

Most issues of this type work around it by always using audio files that begin and end with zero crossings.

---

<div class="post-metadata">

**Author:** ![neocoregames](https://avatars.discourse-cdn.com/v4/letter/n/bc8723/32.png) [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Post date:** [September 19, 2019, 6:39am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/6 "2019-09-19T06:39:57Z")

</div>

i always use zero crossing, but when the bug came out in an event i fade to zero all the samples and reload… and same click appears… everytime and only in the same wav/event… so its random, but if somehow availabel that event and that wav always has the click…

forgot to mention only Async mode is selected!

---

<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [September 20, 2019, 12:14am UTC](https://qa.fmod.com/t/random-click-at-the-end-of-the-sounds/13059/7 "2019-09-20T00:14:39Z")

</div>

> [@neocoregames](#):
>
> i always use zero crossing, but when the bug came out in an event i fade to zero all the samples and reload… and same click appears… everytime and only in the same wav/event…

In that case, I’m afraid there is no workaround other than to avoid using that wav file.
