# Random number sounds

**URL:** <https://qa.fmod.com/t/random-number-sounds/11201>\
**Category:** FMOD Studio\
**Created:** [November 2, 2013, 10:14pm UTC](https://qa.fmod.com/t/random-number-sounds/11201 "2013-11-02T22:14:09Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![krdrt5367](https://avatars.discourse-cdn.com/v4/letter/k/f04885/32.png) [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Post date:** [November 2, 2013, 10:14pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/1 "2013-11-02T22:14:09Z")

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The names of “Game\_Fails\_01”, “Game\_Fails\_02” and “Game\_Fails\_03” bad sounds numbers: 3 sounds {1,3,2,1,1,3,2,3,2,1,2,3,3,2,2,1} or 2 sounds {1,2,1,2,2,1,1,2,1,2,2,1,2,1,1,2,1,2,1,2,2,1}. You have to fix good sounds numbers in FMOD Designer: Random a 3 sounds {1,3,3,3,3,2,2,1,3,1,2,1,1,1,1,2,2,2,2,3,1,3,3,3,3,3,1,3,1} or 2 sounds {1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,1,2,1,1,1,1,2,2,2,1,1,2,2,1,2,1,2,2,2} and Random No Repeat a 3 sounds {1,3,1,2,3,1,2,1,2,1,2,1,3,2,1,3,1,3,2,1} or 2 sounds {2,1,2,1,2,1,2,1}. Scatterer Sound and Multi Sound are confused numbers! :x

![http://imageshack.us/a/img12/6838/r8cw.png](http://imageshack.us/a/img12/6838/r8cw.png)

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 6, 2013, 4:32am UTC](https://qa.fmod.com/t/random-number-sounds/11201/2 "2013-11-06T04:32:40Z")

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It sounds like you’re describing the frequency and order of entries in a playlist that uses random selection mode, but I’m not sure what statement you’re making about them. What do you believe is the problem currently, and what needs to change?

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**Author:** ![krdrt5367](https://avatars.discourse-cdn.com/v4/letter/k/f04885/32.png) [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Post date:** [November 8, 2013, 8:06pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/3 "2013-11-08T20:06:41Z")

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The Button you need to change Drop Box such FMOD Designer play modes Sequential, Random, Random No Repeat, Shuffle, Programmer Select, etc. :oops: :roll: :x

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 10, 2013, 11:50pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/4 "2013-11-10T23:50:37Z")

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> The Button you need to change Drop Box such FMOD Designer play  
> modes Sequential, Random, Random No Repeat, Shuffle, Programmer  
> Select, etc. :oops: :roll: :x

Most of these modes are already available in Studio. However, the method of specifying which should be used is different: Sequential\* mode is used when the randomization toggle button (the one with the die on it) is not highlighted. When the toggle button is highlighted and none of the playlist entries have specified play percentages, the behavior is equivalent to Designer’s Shuffle Global mode. When the button is highlighted and at least one of the playlist entries has a specified play percentage, the behavior is the same as Designer’s Random mode. Programmer selected sounds are handled through Programmer Sound Modules.

There are no direct equivalents of Designer’s Random No Repeat and Shuffle modes in Studio at this time, as Shuffle Global Random behavior fulfills much the same purpose. There’s also no direct equivalent of Designer’s Sequential Event Restart mode, as it wouldn’t make sense with the way Studio handles sound modules.

When we started developing Studio, we decided we wanted it to be easier to use and understand than Designer. As a result, many properties that Designer displays in text and number cells are portrayed in Studio as iconic buttons and graphical widgets, and many of the more rarely-used properties and interfaces were hidden or removed entirely, so as to present a cleaner interface with fewer distractions from the features you actually want to use.

- Technically Global Sequential, but that’s due to a bug we’re currently working on fixing. The default mode should be sequential.

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<div class="post-metadata">

**Author:** ![krdrt5367](https://avatars.discourse-cdn.com/v4/letter/k/f04885/32.png) [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Post date:** [January 13, 2014, 10:21pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/5 "2014-01-13T22:21:38Z")

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Thanks!!

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<div class="post-metadata">

**Author:** ![krdrt5367](https://avatars.discourse-cdn.com/v4/letter/k/f04885/32.png) [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Post date:** [December 22, 2013, 12:15pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/6 "2013-12-22T12:15:59Z")

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One must add-in plugins the random sounds. 🙂

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<div class="post-metadata">

**Author:** ![krdrt5367](https://avatars.discourse-cdn.com/v4/letter/k/f04885/32.png) [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Post date:** [December 30, 2013, 12:59pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/7 "2013-12-30T12:59:10Z")

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Fmod Designer playlist behaviors Simple Event randoms “Allow sounds to be repeated” selected random enabled and random not repeat disabled. Such! :lol:

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 5, 2014, 10:53pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/8 "2014-01-05T22:53:41Z")

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> [@krdrt5367](#):
>
> Fmod Designer playlist behaviors Simple Event randoms “Allow sounds to be repeated” selected random enabled and random not repeat disabled. Such! :lol:

Yes, exactly.

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<div class="post-metadata">

**Author:** ![krdrt5367](https://avatars.discourse-cdn.com/v4/letter/k/f04885/32.png) [@krdrt5367](https://qa.fmod.com/u/krdrt5367)\
**Post date:** [March 4, 2016, 10:10pm UTC](https://qa.fmod.com/t/random-number-sounds/11201/9 "2016-03-04T22:10:29Z")

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Playlist name selected Random with percentage:  
Game\_Fails\_01 (33%)  
Game\_Fails\_01  
Game\_Fails\_02 (33%)  
Game\_Fails\_02  
Game\_Fails\_03 (33%)  
Game\_Fails\_03
