# Randomize property again within event timeline

**URL:** <https://qa.fmod.com/t/randomize-property-again-within-event-timeline/24443>\
**Category:** FMOD Studio\
**Created:** [July 31, 2026, 4:14am UTC](https://qa.fmod.com/t/randomize-property-again-within-event-timeline/24443 "2026-07-31T04:14:59Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TCP786](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TCP786](https://qa.fmod.com/u/TCP786)\
**Post date:** [July 31, 2026, 4:15am UTC](https://qa.fmod.com/t/randomize-property-again-within-event-timeline/24443/2 "2026-07-31T04:15:21Z")

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Update: I tested it. This works. I figure I’ll just leave this here for anyone it might help.

While testing I was wondering about how to automatically trigger the command instrument so I didn’t have to paste it over and over. A solution for someone else’s question turns out to be a great way to do that (put the command instrument into a scatterer instrument as the only item in the playlist). Here’s that topic:

[https://qa.fmod.com/t/changing-parameter-every-x-to-y-seconds/24439/3](https://qa.fmod.com/t/changing-parameter-every-x-to-y-seconds/24439)

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_[View the full topic](https://qa.fmod.com/t/randomize-property-again-within-event-timeline/24443)._
