# Randomly playing different-leghts clips with beat synced transitions

**URL:** https://qa.fmod.com/t/randomly-playing-different-leghts-clips-with-beat-synced-transitions/21836
**Category:** FMOD Studio
**Created:** [July 4, 2024, 9:43pm UTC](https://qa.fmod.com/t/randomly-playing-different-leghts-clips-with-beat-synced-transitions/21836 "2024-07-04T21:43:26Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![theconsoloist](https://avatars.discourse-cdn.com/v4/letter/t/77aa72/32.png) [@theconsoloist](https://qa.fmod.com/u/theconsoloist)
#### Post date: [July 4, 2024, 9:43pm UTC](https://qa.fmod.com/t/randomly-playing-different-leghts-clips-with-beat-synced-transitions/21836/1 "2024-07-04T21:43:26Z")

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So what I’m trying to achieve is having music tracks of different leghts randomly play one after another. Kind of like you could do it with playlists.

But the twist is, I need them to seamlessly continue, also without cutting off the reverb tail. Is there any way to automate that (like with playlists) or would I have to build it all manually with lots of transition regions?

Thanks for any help.

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [July 5, 2024, 4:16am UTC](https://qa.fmod.com/t/randomly-playing-different-leghts-clips-with-beat-synced-transitions/21836/2 "2024-07-05T04:16:32Z")

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It depends. Are the reverb tails baked into the audio files, or are they generated in real-time by effects in FMOD Studio (such as the Reverb and Delay effects)?

If it’s the latter, this is trivial: Just create a playlist, and ensure those effects are present downstream of the playlist in its routing path.

If it’s the former, this is a more complex problem to solve; you will have to build it manually with lots of transition regions, as you say.
