# Realtime time strecth hack for FMOD

**URL:** <https://qa.fmod.com/t/realtime-time-strecth-hack-for-fmod/18200>\
**Category:** FMOD Studio\
**Created:** [January 10, 2022, 2:33pm UTC](https://qa.fmod.com/t/realtime-time-strecth-hack-for-fmod/18200 "2022-01-10T14:33:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [January 10, 2022, 2:33pm UTC](https://qa.fmod.com/t/realtime-time-strecth-hack-for-fmod/18200/1 "2022-01-10T14:33:33Z")

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Just wanted to share this little trick I discovered. FMOD doesn’t have a time stretch effect, but I found a hacky way to make one. Basically use the master pitch of the event, and the pitch shift FX to counter the pitch shift - and voila time has been stretched.

Now I just wish the pitch shifter did more than one octace down/up so we could do more crazy pitch shifting 😃

> <https://twitter.com/nikolaj_dehaan/status/1480540178481508353>
