# Reasons for IsValid() false?

**URL:** https://qa.fmod.com/t/reasons-for-isvalid-false/19357
**Category:** Unity
**Tags:** unity
**Created:** [October 3, 2022, 9:38pm UTC](https://qa.fmod.com/t/reasons-for-isvalid-false/19357 "2022-10-03T21:38:40Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![visumecadroide](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/visumecadroide/32/4074_2.png) [@visumecadroide](https://qa.fmod.com/u/visumecadroide)
#### Post date: [October 3, 2022, 9:38pm UTC](https://qa.fmod.com/t/reasons-for-isvalid-false/19357/1 "2022-10-03T21:38:40Z")

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Hello, I would like to know in which cases an EventInstance returns isValid() false, what to check when it happens and how to solve it.  
Because I have a case of IsValid() false, I spent hours searching online and no-one seems to talk about it (I guess someone explained it somewhere but I cannot find it).

Thanks.

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### Author: ![tamachan87](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/tamachan87/32/3691_2.png) [@tamachan87](https://qa.fmod.com/u/tamachan87)
#### Post date: [October 5, 2022, 7:02am UTC](https://qa.fmod.com/t/reasons-for-isvalid-false/19357/2 "2022-10-05T07:02:34Z")

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If an event instance is returning that it’s not valid that usually means it’s been released. For example, this can be if you play an event instance as a oneShot and it naturally plays out, or if the bank it’s from is unloaded, or if it has been destroyed in a scene change.

It will be best to record a Live Update profile session and monitor that particular event instance to see when it becomes invalid.

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<div class="post-metadata">

### Author: ![visumecadroide](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/visumecadroide/32/4074_2.png) [@visumecadroide](https://qa.fmod.com/u/visumecadroide)
#### Post date: [October 5, 2022, 7:23am UTC](https://qa.fmod.com/t/reasons-for-isvalid-false/19357/3 "2022-10-05T07:23:49Z")

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OK, thank you for the explanation.
