# Recording ambisonics

**URL:** <https://qa.fmod.com/t/recording-ambisonics/13910>\
**Category:** Unity\
**Created:** [May 30, 2018, 12:41am UTC](https://qa.fmod.com/t/recording-ambisonics/13910 "2018-05-30T00:41:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mstergtr](https://avatars.discourse-cdn.com/v4/letter/m/9f8e36/32.png) [@mstergtr](https://qa.fmod.com/u/mstergtr)\
**Post date:** [May 30, 2018, 12:41am UTC](https://qa.fmod.com/t/recording-ambisonics/13910/1 "2018-05-30T00:41:03Z")

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I am building a VR application and I am trying to record ambisonic audio output during runtime (1st or 2nd order). I am using google resonance for the spatialization. Is this something possible in fmod with unity?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 1, 2018, 4:29am UTC](https://qa.fmod.com/t/recording-ambisonics/13910/2 "2018-06-01T04:29:58Z")

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You can currently only play 1st order ambisonics through FMOD, using the Google VR plugins. There isn’t any way to record/output ambisonics.
