# Recording audio signal from microphone

**URL:** <https://qa.fmod.com/t/recording-audio-signal-from-microphone/16061>\
**Category:** Unity\
**Tags:** unity\
**Created:** [August 8, 2020, 4:33pm UTC](https://qa.fmod.com/t/recording-audio-signal-from-microphone/16061 "2020-08-08T16:33:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ZhouZhuLi](https://avatars.discourse-cdn.com/v4/letter/z/58956e/32.png) [@ZhouZhuLi](https://qa.fmod.com/u/ZhouZhuLi)\
**Post date:** [August 8, 2020, 4:33pm UTC](https://qa.fmod.com/t/recording-audio-signal-from-microphone/16061/1 "2020-08-08T16:33:24Z")

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Could anyone help me? I want to do an app for recording audio signal from microphone, do some effects on this signal (for example low pass effect), and then playback it IN REAL TIME.  
But I did not find any relevant examples.  
Is it possible to do it ?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 17, 2020, 1:21am UTC](https://qa.fmod.com/t/recording-audio-signal-from-microphone/16061/2 "2020-08-17T01:21:46Z")

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We don’t currently have a C# example for recording, but you can find a C++ example in the FMOD API download.

There is also a discussion on recording in Unity in a another thread:

> [@Mic state when recording](https://qa.fmod.com/t/mic-state-when-recording/15977):
>
> Hey there, I recently posted a question and kept digging further. I now got a mic working with FMOD in Unity, and am able to hear myself. There is some weird stuff happening still though. When I talk thru the microphone, it sounds very distorted. Another odd thing that happens is the recording looping back. So after a little while, I hear the recording of before basically. Feel like I’m getting closer to my endpoint, but currently stuck on the mic sounding distorted and the looping. A comple…
