# Recursive Serialization issue on 1.10.17 for PS4 Mono

**URL:** https://qa.fmod.com/t/recursive-serialization-issue-on-1-10-17-for-ps4-mono/15132
**Category:** Unity
**Created:** [October 14, 2019, 8:40am UTC](https://qa.fmod.com/t/recursive-serialization-issue-on-1-10-17-for-ps4-mono/15132 "2019-10-14T08:40:38Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![delahee](https://avatars.discourse-cdn.com/v4/letter/d/96bed5/32.png) [@delahee](https://qa.fmod.com/u/delahee)
#### Post date: [October 14, 2019, 8:40am UTC](https://qa.fmod.com/t/recursive-serialization-issue-on-1-10-17-for-ps4-mono/15132/1 "2019-10-14T08:40:38Z")

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Hello,

We use Unity 2017.4.30f1 for PS4 SDK 6.5.

I stumbled upon something a bit weird on PS4 build of 1.10.17 :

| 00:02:03 | Recursive Serialization is not supported. You can’t dereference a PPtr while loading. (Constructors of C# classes may not load objects either. See stacktrace.) |
| --- | --- |
| 00:02:03 | UnityEngine.Resources:Load(String, Type) |
| 00:02:03 | UnityEngine.Resources:Load(String) |
| 00:02:03 | FMODUnity.Settings:get\_Instance() (at Z:\Workspace\Game-\*\*\*\*\*\*\*\*\*\*\* PS4\Assets\Plugins\FMOD\Settings.cs:96) |
| 00:02:03 | FMODUnity.RuntimeManager:Start() (at Z:\Workspace\Game-\*\*\*\*\*\*\*\*\*\*\* PS4\Assets\Plugins\FMOD\RuntimeManager.cs:484) |

The .asset file is like very very simple so I’ll just make a stub to fallback on a pre filled instante on something but it seems to me there is something bad going on here.

Any other opinion on a quick and easy fix ?

Thanks!

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### Author: ![delahee](https://avatars.discourse-cdn.com/v4/letter/d/96bed5/32.png) [@delahee](https://qa.fmod.com/u/delahee)
#### Post date: [October 14, 2019, 10:02am UTC](https://qa.fmod.com/t/recursive-serialization-issue-on-1-10-17-for-ps4-mono/15132/2 "2019-10-14T10:02:44Z")

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It now works but I barely know why…
