# Reduce export size

**URL:** <https://qa.fmod.com/t/reduce-export-size/16871>\
**Category:** Unity\
**Created:** [March 12, 2021, 2:16pm UTC](https://qa.fmod.com/t/reduce-export-size/16871 "2021-03-12T14:16:33Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![dafar](https://avatars.discourse-cdn.com/v4/letter/d/74df32/32.png) [@dafar](https://qa.fmod.com/u/dafar)\
**Post date:** [March 12, 2021, 2:16pm UTC](https://qa.fmod.com/t/reduce-export-size/16871/1 "2021-03-12T14:16:34Z")

</div>

Hi, folks!  
I had my project with 5 wav files in Unity.  
With Unity’s built-in compression I ended up with 35MB export file size.

I decided to port this project to FMOD, but now my exported file size is 151MB, with the same files.

I selected VORBIS, 24%, 48k, but it looks like it makes no effect at the final build size in Unity.

What am I missing here?

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [March 19, 2021, 2:38am UTC](https://qa.fmod.com/t/reduce-export-size/16871/2 "2021-03-19T02:38:47Z")

</div>

It depends on how you have structured your projects. Could you please provide the following information:

- Where is your FMOD Studio project located in relation to the Unity project?
- How many events and banks does your project have?
- How are you loading the banks in Unity?

---

<div class="post-metadata">

**Author:** ![dafar](https://avatars.discourse-cdn.com/v4/letter/d/74df32/32.png) [@dafar](https://qa.fmod.com/u/dafar)\
**Post date:** [March 21, 2021, 3:23pm UTC](https://qa.fmod.com/t/reduce-export-size/16871/3 "2021-03-21T15:23:00Z")

</div>

Hi, Richard. Thanks for your reply.

My FMOD Studio project is located the following way (where [] is a folder):

[]UNITY PROJECTS  
[] ThisProject  
[] My FMOD Projects  
[]ThisProject\_FMOD

My project has only one Event and one Master Bank.

I"m loading the Events like this:

```
playerState = FMODUnity.RuntimeManager.CreateInstance(PlayerStateEvent); 

```

`playerState.start();`

And the BANKS like this:

 ![Screenshot 2021-03-21 at 17.19.07](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/497b7605a7ef6781f696e629f016da21699d853b.png)

I didn’t do anything specific for the bank in the coding. Show I? What am I missing here? 🙂

Thanks again!!

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [March 24, 2021, 12:36am UTC](https://qa.fmod.com/t/reduce-export-size/16871/4 "2021-03-24T00:36:59Z")

</div>

Thanks for the clarification. This is very interesting - nothing seems out of the ordinary and you have everything set up as expected.

Are you able to share these WAV files with us to investigate further?

---

<div class="post-metadata">

**Author:** ![dafar](https://avatars.discourse-cdn.com/v4/letter/d/74df32/32.png) [@dafar](https://qa.fmod.com/u/dafar)\
**Post date:** [March 24, 2021, 11:50am UTC](https://qa.fmod.com/t/reduce-export-size/16871/5 "2021-03-24T11:50:58Z")

</div>

Sure. How can I share?

---

<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [April 5, 2021, 11:15pm UTC](https://qa.fmod.com/t/reduce-export-size/16871/6 "2021-04-05T23:15:46Z")

</div>

You can upload directly to our website (go to [your account](https://www.fmod.com/profile) and click the Uploads tab), if you have a project registered with us.

Otherwise, you can use a file hosting website such as Google Drive or Dropbox and share the link to these files with me through a direct message.
