# Reference Updater ignores event paths with changed capitalization

**URL:** https://qa.fmod.com/t/reference-updater-ignores-event-paths-with-changed-capitalization/22124
**Category:** Unity
**Created:** [September 25, 2024, 1:37am UTC](https://qa.fmod.com/t/reference-updater-ignores-event-paths-with-changed-capitalization/22124 "2024-09-25T01:37:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![MikkelFMod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mikkelfmod/32/3877_2.png) [@MikkelFMod](https://qa.fmod.com/u/MikkelFMod)
#### Post date: [September 25, 2024, 1:37am UTC](https://qa.fmod.com/t/reference-updater-ignores-event-paths-with-changed-capitalization/22124/1 "2024-09-25T01:37:42Z")

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If I only change the capitalization of an event folder and build it, the ‘Events Renamed’ prompt appears in Unity, but the scan does not find any targets.

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [October 11, 2024, 5:05am UTC](https://qa.fmod.com/t/reference-updater-ignores-event-paths-with-changed-capitalization/22124/2 "2024-10-11T05:05:57Z")

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Hi,

Apologies for the delayed response.

I have been able to reproduce the issue and have passed it on to our development team to investigate further.

Thank you for bringing this to our attention.
