# Refresh Selected Assets? Is this the best way to iterate assets?

**URL:** <https://qa.fmod.com/t/refresh-selected-assets-is-this-the-best-way-to-iterate-assets/16557>\
**Category:** FMOD Studio\
**Created:** [December 15, 2020, 8:11pm UTC](https://qa.fmod.com/t/refresh-selected-assets-is-this-the-best-way-to-iterate-assets/16557 "2020-12-15T20:11:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GorillaPineapple](https://avatars.discourse-cdn.com/v4/letter/g/b5ac83/32.png) [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Post date:** [December 15, 2020, 8:11pm UTC](https://qa.fmod.com/t/refresh-selected-assets-is-this-the-best-way-to-iterate-assets/16557/1 "2020-12-15T20:11:56Z")

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Hi, I’m optimizing workflow and discovered what appears the easiest method for iterating source assets. I’m building a folder structure inside FMOD, then exporting from my DAW into that structure to overwrite files with new versions. Then doing the right click \> refresh selected. This works fine, but I just wanted to see if people thought this was the best method? (I’m not using Reaper in this instance)

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [December 16, 2020, 11:38pm UTC](https://qa.fmod.com/t/refresh-selected-assets-is-this-the-best-way-to-iterate-assets/16557/2 "2020-12-16T23:38:15Z")

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It’s definitely a good, streamlined workflow, and a lot of projects use it.

That being said, different projects have different requirements and constraints: Some larger studios require all asset changes to be reviewed before they can be added to a game, whereas others use unusual source control or collaboration software that prohibit this workflow.
