# Regarding the FMOD.io individual sounds effects license...

**URL:** https://qa.fmod.com/t/regarding-the-fmod-io-individual-sounds-effects-license/13952
**Category:** FMOD Studio
**Created:** [June 18, 2018, 6:19pm UTC](https://qa.fmod.com/t/regarding-the-fmod-io-individual-sounds-effects-license/13952 "2018-06-18T18:19:33Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![testing123321](https://avatars.discourse-cdn.com/v4/letter/t/5daacb/32.png) [@testing123321](https://qa.fmod.com/u/testing123321)
#### Post date: [June 18, 2018, 6:19pm UTC](https://qa.fmod.com/t/regarding-the-fmod-io-individual-sounds-effects-license/13952/1 "2018-06-18T18:19:33Z")

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Let’s say I do buy a few individual sound effects from [FMOD.io](http://FMOD.io), but I do NOT use FMOD Studio or it’s plugins in my indie game production, instead use other editing software or use the sounds as they are in my game. Do I have to credit (via logo) and/or acquire an “FMOD indie license” to publish my commercial indie game containing these individual sound effects?

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### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [June 19, 2018, 12:56am UTC](https://qa.fmod.com/t/regarding-the-fmod-io-individual-sounds-effects-license/13952/2 "2018-06-19T00:56:17Z")

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Hi,  
The sound license is different to the FMOD license, so the logo requirements do not apply.  
The sound license is ‘once you purchase them you own them to do as you please with’, so you can use the wavs outside of FMOD.
